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A few suggestions from a newcomer

Posted: Thu Apr 01, 2021 10:05 pm
by qaway
Hi guys! I use Google translate.

I didn’t buy the game, but it was provided to me for a while by another player with all DLC. I played a little with the vanilla version and more with mods REALWORLD,MODERN WORLD and CAPITALISM WORLD, also looked at the modding tables and scripts. Special thanks to the developers for continuing to improve and add mechanics to this game. And also a special thanks to the modders for expanding and deepening the game where possible. I will try to describe some observations during the game.

The scripts have the ability to adjust the performance of factories 50-500. Perhaps for vanilla it does not really matter, but playing with mods is a very important indicator, especially for the MODERN WORLD mod. For example, in the production of cars, an AI-controlled company built a chain of about 50 factories (I don't remember exactly) of different sizes, some of which were idle, slowing down the entire production chain. And in some cases, AI builds huge factories, which are also unprofitable due to overproduction and the impossibility of marketing the goods.
I have a question for the developers whether it is possible to make performance tuning for factories during the game in the form of a slider. Let's say during a recession the company does not have a sufficient number of consumers and in order to reduce costs, productivity can be set by ~ 30%, the negative side is an increase in unemployment and, for example, a decrease in brand loyalty due to layoffs. As productivity increases, so does the content. The script affects all factories in the same way, and the slider makes it possible to change what is needed at the right time and in the right direction. Something similar can be tried with retail stores, such as reducing retail space. To reduce micromanagement, you can move the general sliders to the headquarters as with real estate.

More global offer.

If I understand correctly, now in the game factories of the same size produce the same pollution regardless of what they produce. Pollution Impact Proposal: The production of a product has this pollution indicator. For example gold jewelry 2 and steel production 20 (numbers can be any). Also, a factory can have its own pollution modifier, depending on the size and other factors. With massive production and reaching a certain level of pollution in the city, the company is taxed (globally, all factory owners in the city). To reduce pollution, you can introduce a separate research branch (improving production processes), while research will cost less than tax. In cities with high and low wage rates, the pollution threshold can be very different.
Thanks! Cool game!

Re: A few suggestions from a newcomer

Posted: Fri Apr 02, 2021 8:39 pm
by mdemircan2
Tespitlerinize katılıyorum, iyi fikir!