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Automatic price change depending on the indicator of demand

Posted: Tue Jun 15, 2021 10:36 pm
by 3dmodel
This feature partially applies AI Corporation when there is a dense competition. The player has to either make changes manually or hire the operating director. which can not always be quite effective.

For example, there is a factory that produces 10,000 units of steel at a price of 1dollar, if the demand is 50,000, then the price automatically begins to rise a few percent (the calculation may be once a day, a week or a month). This can occur until the moment of supply and demand indicator will not stabilize, for example, after a few months at a price of 1.2, they are approximately equal. Or when the overall ratting will be slightly higher than the City Overall, or when the price becomes too high and it negatively affects the trust in the brand.

And on the contrary, in the absence of either very low demand, the price will gradually decline, but not lower than the cost of the product + a few percent. Thus, it is possible to attract additional customers.
This may be in the form of a separate option that is activated either in the menu or in the headquarter at will.

Re: Automatic price change depending on the indicator of demand

Posted: Tue Jun 29, 2021 2:43 pm
by 3dmodel
After some additional testing, it must be admitted that I was wrong about how the COO functions in the game. It handles the pricing function much better than I expected and completely covers this issue.