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Updated Logo modding guide

Posted: Wed Nov 08, 2023 10:54 am
by David
The guide for modding logos at https://www.capitalismlab.com/mod/how-to-make-a-mod/has been revised.

For logos without color codes, rather than putting the same logo file into 11 subfolders representing 11 colors, you can now only have to put one into the NoColorCode folder for each size.

This format is supported starting version 9.1.

We recommend that all modders convert their mod's logos to this format, as the game shows logos in this format considerably faster. When comparing the two formats, you will notice considerable improvements in frame rates on the city view that displays logos next to buildings

Re: Updated Logo modding guide

Posted: Wed Nov 08, 2023 11:48 am
by cantdownloadit
Will it just leave a blank space if no new file is provided.. for instance if its a modded logo and the source images are no longer available to create the new larger logos ? or will it end up with 1 logo for the small/medium and the new generated ones for large ?

Re: Updated Logo modding guide

Posted: Sat Jun 08, 2024 1:00 pm
by cantdownloadit
I cant seem to make this work,

I deleted the old small/large files

put the 24 bit png's in the folder as instructed.
Image 1.jpg
Image 1.jpg (108.58 KiB) Viewed 4584 times
ran the pack command as you can see that has been created

load the game and get this ?
Image1.jpg
Image1.jpg (91.29 KiB) Viewed 4584 times

Re: Updated Logo modding guide

Posted: Sun Jun 09, 2024 7:02 pm
by cantdownloadit
Oh i see have to rename the files to the same name as the company now, is the logo.dbf file still needed ?

Re: Updated Logo modding guide

Posted: Mon Jun 10, 2024 7:59 am
by David
cantdownloadit wrote: Sun Jun 09, 2024 7:02 pm Oh i see have to rename the files to the same name as the company now, is the logo.dbf file still needed ?
I've asked the dev team. It turned out that it is no longer used by the game when using the new logo format. But there is a bug that requires the presence of this file. The bug will be fixed in the next update. In the meantime, you can just put the old logo.dbf there without making any changes to it.

The modding guide at https://www.capitalismlab.com/mod/how-to-make-a-mod/ has been updated.