Updated Logo modding guide
Posted: Wed Nov 08, 2023 10:54 am
The guide for modding logos at https://www.capitalismlab.com/mod/how-to-make-a-mod/has been revised.
For logos without color codes, rather than putting the same logo file into 11 subfolders representing 11 colors, you can now only have to put one into the NoColorCode folder for each size.
This format is supported starting version 9.1.
We recommend that all modders convert their mod's logos to this format, as the game shows logos in this format considerably faster. When comparing the two formats, you will notice considerable improvements in frame rates on the city view that displays logos next to buildings
For logos without color codes, rather than putting the same logo file into 11 subfolders representing 11 colors, you can now only have to put one into the NoColorCode folder for each size.
This format is supported starting version 9.1.
We recommend that all modders convert their mod's logos to this format, as the game shows logos in this format considerably faster. When comparing the two formats, you will notice considerable improvements in frame rates on the city view that displays logos next to buildings