Suggestions for Mansion Improvements
Posted: Sun Sep 01, 2024 10:12 am
So I have had some thoughts about the use of mansions in the game. Normally I don't really build or buy mansions as I find them useless.
But in general I thought I would write a few reasons on why I think they are useless:
1) Mansions don't actually cost a lot of money. One of the most surprising things about the in game mansion is that despite the fact that they are supposed to be a display of immense wealth they are actually very cheap to build, especially if the land is cheap. Here is an example of the most expensive mansion type: It only costs 100 thousand for the building. That's comparable to a typical home, not a mansion.
My suggestion to fix this is that mansions should have a much wider price range. I recommend starting with the minimum cost of 500 thousand (for the building). And for a high end price I think it would be interesting to see mansions at the 100 million mark, which would give the player something substantial to aim for in terms of personal wealth and granting a sense of accomplishment.
For reference I found these articles on mansion costs which notes that in general you are unlikely to find mansions below 500 thousand in terms of cost and that the median mansion is 1.8 million in terms of cost (varies by region):
https://www.pacaso.com/blog/how-much-do ... nsion-cost
https://www.e-architect.com/articles/ho ... nsion-cost
2) Mansions are economically inert - once you build them they have no effect on the economy other than giving the local city government some cash from the land sale (in the CES DLC). The mansions do not pay any tax, they don't produce anything, they don't contribute to GDP. All they do is just sit there and get in the way of productive enterprises.
This is made all the more annoying by the fact that every single in-game person will buy one mansion each, which adds up to a lot of mansions (I moved them all here so they wouldn't get in my way): Some suggestions to improve this:
If suggestion 1 is implemented far fewer of the persons will be able to afford mansions - meaning there are less of them around. But also:
- Mansions should have maintenance costs or taxes. If the person can't afford them then they should demolish them and sell the land. It also means that they have some ongoing impact on the economy aside from taking up space.
- In game persons should also upgrade mansions - if they are making money from their Senior Executive Jobs, Dividends, Stocks, etc they should demolish their old mansions and get new, more expensive ones, this helps to make the mansion system a bit interesting as it will change over time and not just have the person sit in the same house forever.
- Mansions should have a small boost to the local consumer economy, since people live in there including the owner and staff they should should consume some resources as well such as food, appliances, automobiles, jewellery, etc. It does not have to be extreme but in general given the wealth of the owners the amount of resources consumed would be disproportionate to the average citizen, especially for low necessity goods.
--
Anyway these are some ideas I have on the mansions within the game, although perhaps if the Millionaire Life DLC is being implemented then these might be some of the changes that could be added.
But in general I thought I would write a few reasons on why I think they are useless:
1) Mansions don't actually cost a lot of money. One of the most surprising things about the in game mansion is that despite the fact that they are supposed to be a display of immense wealth they are actually very cheap to build, especially if the land is cheap. Here is an example of the most expensive mansion type: It only costs 100 thousand for the building. That's comparable to a typical home, not a mansion.
My suggestion to fix this is that mansions should have a much wider price range. I recommend starting with the minimum cost of 500 thousand (for the building). And for a high end price I think it would be interesting to see mansions at the 100 million mark, which would give the player something substantial to aim for in terms of personal wealth and granting a sense of accomplishment.
For reference I found these articles on mansion costs which notes that in general you are unlikely to find mansions below 500 thousand in terms of cost and that the median mansion is 1.8 million in terms of cost (varies by region):
https://www.pacaso.com/blog/how-much-do ... nsion-cost
https://www.e-architect.com/articles/ho ... nsion-cost
2) Mansions are economically inert - once you build them they have no effect on the economy other than giving the local city government some cash from the land sale (in the CES DLC). The mansions do not pay any tax, they don't produce anything, they don't contribute to GDP. All they do is just sit there and get in the way of productive enterprises.
This is made all the more annoying by the fact that every single in-game person will buy one mansion each, which adds up to a lot of mansions (I moved them all here so they wouldn't get in my way): Some suggestions to improve this:
If suggestion 1 is implemented far fewer of the persons will be able to afford mansions - meaning there are less of them around. But also:
- Mansions should have maintenance costs or taxes. If the person can't afford them then they should demolish them and sell the land. It also means that they have some ongoing impact on the economy aside from taking up space.
- In game persons should also upgrade mansions - if they are making money from their Senior Executive Jobs, Dividends, Stocks, etc they should demolish their old mansions and get new, more expensive ones, this helps to make the mansion system a bit interesting as it will change over time and not just have the person sit in the same house forever.
- Mansions should have a small boost to the local consumer economy, since people live in there including the owner and staff they should should consume some resources as well such as food, appliances, automobiles, jewellery, etc. It does not have to be extreme but in general given the wealth of the owners the amount of resources consumed would be disproportionate to the average citizen, especially for low necessity goods.
--
Anyway these are some ideas I have on the mansions within the game, although perhaps if the Millionaire Life DLC is being implemented then these might be some of the changes that could be added.