Self-ownership (kind of)
Posted: Mon Sep 16, 2024 7:58 pm
Hi y'all,
I've been playing Cap. Lab for many years now, but it's actually the first time I'm sharing something with the community
In one of my playthroughs I've managed to create a kind of self-ownership of my company named Generale through the Insurance Company (as shown o the picture attached).
It really gives you an idea why it is generally prohibited for companies to own its own shares. It created a loop of self fulfilling prophecy, where each 1$ of Generale earnings gave a 1$ of Generale Insurance earnings, which gave 1$ of Generale earnings, which gave... You get the idea, generally a multiplication of the same 1$ through the P&L over and over again.
The only problem were taxes (as always
). As it was mentioned by David some time ago, Insurance companies are taxed in the game, even if earnings were not yet realized. Although it is unrealistic in my tax jurisdiction, it is becoming much more familiar concept in the world. So to avoid being punished by tax authorities with a 500 bilion bill, I've setup a city named Tax heaven with 0% CIT.
Results are quite ridiculous. The sale of 5% of Generale's shares could have given me so much money that I could straight up buy all the competition and still have $ XXXM.
To make it clear I'm not complaining about it and don't even want it to be fixed (that is why I don't describe how it was setup, which was not easy at very least, but still was done only using in-game mechanics). Just wanted to share it with the community
Although I feel like the game lacks key aspects of the modern business, I've been enjoying it very much for years. It's already very nice, but hopefully it will get even better!
I've been playing Cap. Lab for many years now, but it's actually the first time I'm sharing something with the community

In one of my playthroughs I've managed to create a kind of self-ownership of my company named Generale through the Insurance Company (as shown o the picture attached).
It really gives you an idea why it is generally prohibited for companies to own its own shares. It created a loop of self fulfilling prophecy, where each 1$ of Generale earnings gave a 1$ of Generale Insurance earnings, which gave 1$ of Generale earnings, which gave... You get the idea, generally a multiplication of the same 1$ through the P&L over and over again.
The only problem were taxes (as always

Results are quite ridiculous. The sale of 5% of Generale's shares could have given me so much money that I could straight up buy all the competition and still have $ XXXM.
To make it clear I'm not complaining about it and don't even want it to be fixed (that is why I don't describe how it was setup, which was not easy at very least, but still was done only using in-game mechanics). Just wanted to share it with the community

Although I feel like the game lacks key aspects of the modern business, I've been enjoying it very much for years. It's already very nice, but hopefully it will get even better!