Here are my initial observations:
Firstly, in the 'products' menu, it would be good to have an extra menu at the top between "Consumer/Industrial Goods" and "All companies" for "Product classes" (Livestock, Body Care, Electronics, etc). This would really help in deciding which product class to target.
Secondly, I had some graphical issues in the seaport (See my screenshot)
The menu is a bit blurry (Red circle) and the menu 'lingers' when defocused (Orange circle)
Lastly,does the player's product expertise have any affect? If so, it wouuld be nice if we could select this at the beginning
My first observations
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My first observations
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Re: My first observations
We should be able to select players expertise class when starting a new game. If I work all my life in furniture and had an education i that area, why do i become expert in cosmetics?
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Re: My first observations
I also see the graphic distortion mentioned above (latest update also). The help menu do not disappear.
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Re: My first observations
Will improve this.Firstly, in the 'products' menu, it would be good to have an extra menu at the top between "Consumer/Industrial Goods" and "All companies" for "Product classes" (Livestock, Body Care, Electronics, etc). This would really help in deciding which product class to target.
Will fix this.HansOlav wrote:I also see the graphic distortion mentioned above (latest update also). The help menu do not disappear.
Will collect more user feedback on this and then consider all feedback together. Random player product class expertise makes for a more challenging game but we will also take into account those players who want to have control over this.Lastly,does the player's product expertise have any affect? If so, it wouuld be nice if we could select this at the beginning
Check out http://www.capitalismlab.com/ for details about product class expertise.