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by David
Tue Aug 20, 2024 11:22 am
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Re: Mod Bug - If Service Firm items are added they are in the game even when Service Firms = Off

To assist you on this, I've updated the webpage about modding service firms: https://www.capitalismlab.com/mod/modding-dlc-features/modding-service-firms/ It now provides a clearer explanation with the addition of the following paragraph: Mod Compatibility for Games without the Service Firms Feature...
by David
Tue Aug 20, 2024 12:11 pm
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Re: How do I add a store interior image?

I've forwarded your request the dev team.

I'm pleased to inform you that they would support you by working on adding this modding feature as a priority task in their schedule.
by David
Fri Aug 23, 2024 11:07 am
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Added support for modding firm images in version 10.0.35

CapLab version 10.0.35 now supports modding firm images.

To get started, please extract the attached file to your mod_kit folder.
Then follow the instructions outlined in this guide: https://www.capitalismlab.com/mod/advan ... rm-images/
by David
Fri Aug 23, 2024 11:09 am
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Re: How do I add a store interior image?

CapLab version 10.0.35 now supports modding firm images.

Please see this post for the details: viewtopic.php?t=9810
by David
Thu Aug 29, 2024 12:49 pm
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New Feature in v10.0.40: Auto MOD Downloader Upgrade Button

New Feature: Seamless Mod Upgrades with Auto MOD Downloader in version 10.0.40 We're delighted to announce a significant enhancement to our Auto MOD Downloader feature in Capitalism Lab! As part of our ongoing efforts to streamline your gaming experience, we've introduced a convenient upgrade butto...
by David
Fri Aug 30, 2024 8:00 am
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Re: Modding Policy

The following are our view on monetization of mods. But you have raised several questions that are not covered here which need to be discussed with the communities in order to develop optional policies. I would encourage all community members to share their opinions on these issues for a constructiv...
by David
Fri Sep 06, 2024 11:17 am
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Manufacturer's Guide Improvements in the upcoming version 11.0:

Manufacturer's Guide Improvements in the upcoming version 11.0: The Manufacturer's Guide displays navigation arrows when multiple products can be created using identical inputs. This enhancement benefits both players and modders: 1. Players can easily explore alternative products using the same set ...
by David
Sat Sep 07, 2024 8:35 am
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Re: New Script Lines for Import and Export Companies in the coming version 11.0

as i said in the other thread, i find that since factories have up to 500 capacity modifier (which i use to try reduce the number of factories required on the map), if you use that, they can easily struggle with supply. I likely wouldnt change the settings for import/export companies. I will recomm...
by David
Fri Sep 13, 2024 8:40 am
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Re: "Temporality Idle" option prevents tech upgrade in factories

This will be fixed in the next update v10.0.43.
by David
Fri Sep 13, 2024 11:11 am
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Natural Resource Firms Capacity Modifier script line in the next major version 11.0

Natural Resource Firms Capacity Modifier script line in the upcoming version 11.0: [SPECIAL RULES] Natural Resource Firms Capacity Modifier=<50-500> This script line allows you to adjust the capacity of all natural resource firms, including mines, oil wells and logging camps. The value can be set be...