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by cantdownloadit
Sat Apr 20, 2024 8:50 pm
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Re: Removing Farm Extension Crash

Can't get it to appear myself - tried removing the extensions, even across a road with two extended farms and the problem would not appear. Actually - is this the Post Release 10 Beta or the version 9 one? I tested this on Post Release Beta. I wonder if its because deleting some of the farm expansi...
by David
Wed Apr 24, 2024 12:16 pm
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Re: AI executive salaries gameplay balance improvements in version 10.0.07

I have noticed that if I refuse a raise for my CEO they don't always resign but sometimes they are disappointed in me. But there appears to be no attitude consequences: ZeroPoints.png Here is a savegame of this. Run it at high speed and my Real Estate CEO will ask for a raise, refuse her and she wi...
by David
Tue Apr 30, 2024 6:28 am
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Re: Changes in Product Necessity Indexes in version 10.0.11

Hi Stylesjl, thanks for the detailed feedback. I've forwarded your following comments to the dev team and the following are their responses: Coffee necessity decreased from 80% to 50%. Not sure if this is a good idea. I think this would decrease the profitability of the Coffee Shops quite noticeably...
by Dav3
Sat May 04, 2024 3:35 pm
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Re: Thoughts and Suggestions for Tobacco Products

would also be nice if there would be more products for the tobacco category/industry like in real life with vapes or electric cigarettes that we can research after the year 2000 and would phase out the normal ones by a bit.
by David
Mon May 13, 2024 7:51 am
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Re: Does first city population have a script line?

Stylesjl wrote: Sun May 12, 2024 1:39 am I tried adding this to the game:

[CITY ECONOMIC SIMULATION DLC]
Developed City=Yes
First City Population=20


But I could not get it to work as it does not recognise First City Population. Is there a valid script line for this?
Please put them under the heading [ENVIRONMENT] instead.,
by David
Sat May 18, 2024 9:25 am
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Re: Bug or Error

FYI, please see the game rules about losing a game at https://caplab.b-cdn.net/manual/Capitalism_2_Manual.pdf, page 15
by ohms_law
Sun May 19, 2024 2:17 pm
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Re: Less Micromanagement of Research

FYI, there's an option to turn off notifications:
2024-05-19 10_13_24-Clipboard.png
by rafaeltodero
Thu May 23, 2024 12:15 pm
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Re: Competitor Trade Secrets - Some things that should not be revealed

There are a few things I noticed in games where Show Competitor Trade Secrets are set to No. Insurance and Banking Company info are revealed: Insurance.png Bank.png I think the following needs to be Confidential: - Training Budget - Staff Skill Level - Customer Waiting Time - Quality of Service Not...
by ohms_law
Tue May 28, 2024 7:15 pm
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Re: How to invent a Tech?

For computer OS, you need a software firm (or 4) and put tech functional units into it, then you can hire team leads and research each of the 3 computer OS techs. There's Computer OS Core, Computer OS Display, and Computer OS Input. You need each of those 3 techs to be above 30, and then you need a ...
by David
Mon Jun 10, 2024 6:32 am
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Re: King of Capitalism - Main Objective Disappeared

The new patch v10.0.22 fixes the bug about the disappearance of the main goal. (Please note that the bug fix will only prevent it from happening, but it will not change an existing game where the main goal has already disappeared.)