Search found 63 matches
- Mon Aug 05, 2024 10:47 am
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Re: Farm.cpp crash in my mod
The bug has been fixed. Please download the new patch v10.0.31 from viewtopic.php?t=9664
- Mon Aug 05, 2024 1:19 pm
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Re: Steve's City Development Strategy
All great advice - my only addition is to add that when quality of life drops and it says Emigrating, this does not actually cause citizens to leave. This may be a bug. If you have a save game showing this problem, please send it to me and I will ask the dev team to look into it. Okay, I have an ex...
- Wed Aug 07, 2024 12:58 pm
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Re: Insurance Company Balance Changes
Still better then before but I still think it needs improvements. Generally speaking my strategy was to go stock heavy in the early game, but I have noticed that the AI seems to favour bonds more. This I think tends to reduce their long term income quite a bit as the bonds don't seem to be enough t...
- Sun Aug 18, 2024 6:01 am
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Re: [MOD] Magitek v1.0
Theres an issue with there not being any retail buildings for some of the extra classes like the coffee, pizza and cake. Other than that, its pretty fun but I think some of the added mines are a bit too expensive especially considering how many types there are.
- Sun Aug 18, 2024 7:13 am
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Re: [MOD] Magitek v1.0
Hi Stylesjl, I've announced your excellent mod in the following CapLab communities with very positive responses: Reddit: https://www.reddit.com/r/capitalismlab/ Facebook: https://www.facebook.com/capitalism2 X.com: https://x.com/CapitalismLab Discord: I first posted it on the General Chat channel an...
- Mon Aug 19, 2024 12:14 pm
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Re: Mod Bug - If Service Firm items are added they are in the game even when Service Firms = Off
The dev team replied that it is recommended that you exclude the service firm products from your mod because input items such as burger patty and burger buns will not be automatically removed, and it will create gameplay balance issues where the demands for these input items will be substantially le...
- Tue Aug 20, 2024 11:22 am
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Re: Mod Bug - If Service Firm items are added they are in the game even when Service Firms = Off
To assist you on this, I've updated the webpage about modding service firms: https://www.capitalismlab.com/mod/modding-dlc-features/modding-service-firms/ It now provides a clearer explanation with the addition of the following paragraph: Mod Compatibility for Games without the Service Firms Feature...
- Tue Aug 20, 2024 12:11 pm
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Re: How do I add a store interior image?
I've forwarded your request the dev team.
I'm pleased to inform you that they would support you by working on adding this modding feature as a priority task in their schedule.
I'm pleased to inform you that they would support you by working on adding this modding feature as a priority task in their schedule.
- Fri Aug 23, 2024 11:07 am
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Added support for modding firm images in version 10.0.35
CapLab version 10.0.35 now supports modding firm images.
To get started, please extract the attached file to your mod_kit folder.
Then follow the instructions outlined in this guide: https://www.capitalismlab.com/mod/advan ... rm-images/
To get started, please extract the attached file to your mod_kit folder.
Then follow the instructions outlined in this guide: https://www.capitalismlab.com/mod/advan ... rm-images/
- Fri Aug 23, 2024 11:09 am
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Re: How do I add a store interior image?
CapLab version 10.0.35 now supports modding firm images.
Please see this post for the details: viewtopic.php?t=9810
Please see this post for the details: viewtopic.php?t=9810