Whats next?

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Expand view Topic review: Whats next?

Re: Whats next?

by Dav3 » Fri Jan 10, 2014 12:26 am

Good to hear :D Thanks upfront!

Re: Whats next?

by David » Thu Jan 09, 2014 8:38 am

We do have a plan for this year of 2014 to provide some modding abilities to users for CapLab. Though initially, the mod planning does not include modding products as it involves AI and will be difficult to implement.

It will probably start with modding something that is easier to implement, like person portrait images.

Re: Whats next?

by Arcnor » Wed Jan 08, 2014 5:42 am

Yes I totally agree!

I would like to be able to add products, especially expanding Product classes that already exist such as the Car.

Re: Whats next?

by WilliamMGary » Tue Oct 22, 2013 2:59 pm

More control of subsidiaries and mods and an authorized way to add new products to the game....just in case they stop development ;)

Re: Whats next?

by bundyaxl » Tue Oct 22, 2013 2:29 am

I want full control of subsidiary companies.

More than likely already mentioned... mods would be nice. Possibility to add new products, raw materials, and buildings.

Sports car
-Wheels - Aluminum and Rubber
-Engine - Aluminum and steel
-Body - Aluminum, Glass, Coal (Carbon Fiber)

Whats next?

by therealevan » Tue Oct 22, 2013 2:10 am

I feel like the script feature was a good step forward, but what is next for patching?

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