Whats next?

General Discussions about new beta versions of Capitalism Lab
therealevan
Level 4 user
Posts: 173
Joined: Sun Jan 27, 2013 11:37 pm

Whats next?

Post by therealevan »

I feel like the script feature was a good step forward, but what is next for patching?
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bundyaxl
Level 4 user
Posts: 115
Joined: Sat Jan 19, 2013 9:02 pm

Re: Whats next?

Post by bundyaxl »

I want full control of subsidiary companies.

More than likely already mentioned... mods would be nice. Possibility to add new products, raw materials, and buildings.

Sports car
-Wheels - Aluminum and Rubber
-Engine - Aluminum and steel
-Body - Aluminum, Glass, Coal (Carbon Fiber)
WilliamMGary
Level 9 user
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Re: Whats next?

Post by WilliamMGary »

More control of subsidiaries and mods and an authorized way to add new products to the game....just in case they stop development ;)
Arcnor
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Re: Whats next?

Post by Arcnor »

Yes I totally agree!

I would like to be able to add products, especially expanding Product classes that already exist such as the Car.
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David
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Re: Whats next?

Post by David »

We do have a plan for this year of 2014 to provide some modding abilities to users for CapLab. Though initially, the mod planning does not include modding products as it involves AI and will be difficult to implement.

It will probably start with modding something that is easier to implement, like person portrait images.
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Dav3
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Re: Whats next?

Post by Dav3 »

Good to hear :D Thanks upfront!
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