Whats next?
-
- Level 4 user
- Posts: 173
- Joined: Sun Jan 27, 2013 11:37 pm
-
- Level 4 user
- Posts: 115
- Joined: Sat Jan 19, 2013 9:02 pm
Re: Whats next?
I want full control of subsidiary companies.
More than likely already mentioned... mods would be nice. Possibility to add new products, raw materials, and buildings.
Sports car
-Wheels - Aluminum and Rubber
-Engine - Aluminum and steel
-Body - Aluminum, Glass, Coal (Carbon Fiber)
More than likely already mentioned... mods would be nice. Possibility to add new products, raw materials, and buildings.
Sports car
-Wheels - Aluminum and Rubber
-Engine - Aluminum and steel
-Body - Aluminum, Glass, Coal (Carbon Fiber)
-
- Level 9 user
- Posts: 1052
- Joined: Mon Nov 12, 2012 8:00 pm
Re: Whats next?
More control of subsidiaries and mods and an authorized way to add new products to the game....just in case they stop development 

-
- Mod Expert
- Posts: 410
- Joined: Thu Jan 02, 2014 5:53 pm
Re: Whats next?
Yes I totally agree!
I would like to be able to add products, especially expanding Product classes that already exist such as the Car.
I would like to be able to add products, especially expanding Product classes that already exist such as the Car.
- David
- Community and Marketing Manager at Enlight
- Posts: 10435
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 226 times
Re: Whats next?
We do have a plan for this year of 2014 to provide some modding abilities to users for CapLab. Though initially, the mod planning does not include modding products as it involves AI and will be difficult to implement.
It will probably start with modding something that is easier to implement, like person portrait images.
It will probably start with modding something that is easier to implement, like person portrait images.