Would it be possible to introduce agricultural products as end user items?
I would like to be able to grow fruits and vegetables to be sold in supermarkets just like frozen meat and eggs. I think it would add some realism to the game.
Coconut, Corn, Grapes, Lemon and Strawberry are all products that are sold in stores as is in real life, and could be introduced to the game without adding any new resources or separate products. Sugarcane could be used to make table sugar. Coconut oil, corn syrup, paper, flour, wheel and tire (people need to replace tires before the car), CPU and electronic components (computer upgrades) could be sold to end users as well. Others are sold to end users in real life as well such as an engine for example, but I'm sure it's really not a big market, but fresh fruits and veggies are (still not as big as processed food I'm sure).
Too many new items won't be good either, adding 4 items (1 more store possibility) should still be ok. I mentioned the other semi-products as examples as well as an idea but I mainly would like to at least see some more agricultural products sold directly to supermarkets.
Oh yeah, where's the bacon? I wouldn't be surprised if there's more money in bacon alone vs the rest of the pig.
Agricultural and semi-products in stores.
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Re: Agricultural and semi-products in stores.
The structure of the store allow us to sell only 4 items max per store. I would prefer to have the possibility to sell more product like having a store with 3 floors of 9 square each. Wich would make possible to sell 12 different products in a supermaket and be more realistic
Daniel
Daniel
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Re: Agricultural and semi-products in stores.
I think the mega stores should have three different layouts with an Yellow Arrow to go to the next row to help differentiate between specialty stores and "Big box stores"dancognac wrote:The structure of the store allow us to sell only 4 items max per store. I would prefer to have the possibility to sell more product like having a store with 3 floors of 9 square each. Wich would make possible to sell 12 different products in a supermaket and be more realistic
Daniel
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Re: Agricultural and semi-products in stores.
I like the idea, but I don't see how it has anything to do with this topic.
Just sayin
Just sayin
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Re: Agricultural and semi-products in stores.
I only now learned that the CME stopped trading in pork bellies on July 18, 2011.bundyaxl wrote:Oh yeah, where's the bacon?

http://en.wikipedia.org/wiki/Pork_belly ... %20futures
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Re: Agricultural and semi-products in stores.
We can consider this idea in a game mechanism perspective, if agriculture product has pretty high necessity, then it should encourage AI to start "farming company" early. And since farm workers take a long time to train, early AI farms could help establish a material production ecosystem quicker. Right now, we often have to wait more than 30 years to find some rich AI that sell high quality agriculture product.
And it goes for semi-product as well. With enough competitions, (and large enough market for profit ofc), we should be able to see AIs not just produce, but also try to research semi-products. The end customers should be able to help training and leveling these products.
They say competitions drive better products.
And it goes for semi-product as well. With enough competitions, (and large enough market for profit ofc), we should be able to see AIs not just produce, but also try to research semi-products. The end customers should be able to help training and leveling these products.
They say competitions drive better products.
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Re: Agricultural and semi-products in stores.
I think we need a new product class. Some semi products would make sense ( flour, wheels, etc) as would some agriculture products (strawberries, sugar, etc).
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Re: Agricultural and semi-products in stores.
With the MOD kit, you can now customize the game to sell any types of products at retail.