Ciao this is Realworld vers. 5.1 original concepts and thanks by Clark and some product suggestion by mrbcap.
This is an huge update.
It works with latest stable release of Capitalism Lab 2.6.19.
Now we have 370 products + 52 farm crops + 11 farm livestock + 19 farm livestock products + 19 natural resources, etc....
I rebalance product prices, necessity index, products demand, manufacturing input and output and add new class like musical instruments, pet product, building materials etc...
Every product has a starting date to be invented.
The mod works fine with my 10 five million cities script, to create biggest market (50.000.000 people like a medium country), you find in same .rar file.
If you want all products already knows you start with script 2000 otherwise you can start with script 1900.
Any feedback or suggestion are welcome and will discute in this thread.
Sorry for my bad english but... Enjoy!
http://wikisend.com/download/142106/rea ... 205.10.rar
UPDATE: Christmas Gift REALWORLD MOD Version 6.1, see last post
you can download here
http://www.filedropper.com/realworld61
Merry Christmas to all!!
Piermario
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last version 9.21 beta
http://www.moddb.com/games/capitalism-lab/downloads
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[MOD] REALWORLD 9.21 beta + EXTRA's by Piermario
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- David
- Community and Marketing Manager at Enlight
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Re: [MOD] REALWORLD 4 by Piermario
Nice update to the MOD. I have posted about it on the official Capitalism Lab facebook page: https://www.facebook.com/capitalism2?ref=bookmarks
Here is a suggestion: there now are a large number of products in the game and it may be a good idea to make some of them unavailable in the beginning of the game by requiring R&D invention. You can define the CANINV_YR field in the Product_Types.DBF.
For details, please see.
http://www.capitalismlab.com/advanced-m ... ducts.html
CANINV_YR Numeric
This is defined for a product that needs to be invented via R&D. This variable indicates the year in which the product will become available for research and development in R&D
Here is a suggestion: there now are a large number of products in the game and it may be a good idea to make some of them unavailable in the beginning of the game by requiring R&D invention. You can define the CANINV_YR field in the Product_Types.DBF.
For details, please see.
http://www.capitalismlab.com/advanced-m ... ducts.html
CANINV_YR Numeric
This is defined for a product that needs to be invented via R&D. This variable indicates the year in which the product will become available for research and development in R&D
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Re: [MOD] REALWORLD 5.1 by Piermario
What is "Error on file: method.cpp Line 239"?
How can I fix this?
Thx
How can I fix this?
Thx
- David
- Community and Marketing Manager at Enlight
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Re: [MOD] REALWORLD 5.1 by Piermario
Please update your Capitalism Lab to the latest v2.6.21 and it should resolve the problem. You can download the latest patch from: http://www.capitalismlab.com/forum/view ... f=7&t=2331don_lago wrote:What is "Error on file: method.cpp Line 239"?
How can I fix this?
Thx
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- David
- Community and Marketing Manager at Enlight
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Re: [MOD] REALWORLD 5.1 by Piermario
This bug has been fixed in the latest v2.6.22 which you may download from: http://www.capitalismlab.com/forum/view ... 681#p10681
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Re: [MOD] REALWORLD 6.1 by Piermario
Ciao this is Realworld vers. 6.1 my Christmas Gift for Cap Lab comunity.
This is another huge update.
It works with latest stable release of Capitalism Lab 2.6.22.
Now we have 415 products + 59 farm crops + 11 farm livestock + 20 farm livestock products + 20 natural resources, etc....
Every product has a starting date to be invented.
The mod works fine with my 10 five million cities script, to create biggest market (50.000.000 people like a medium country), you find in same .rar file.
If you want all products already knows you start with script 2000 otherwise you can start with script 1900.
Any feedback or suggestion are welcome and will discute in this thread.
Sorry for my bad english but... Enjoy!
Merry Christmas to all!!!!
Piermario
http://www.filedropper.com/realworld61
This is another huge update.
It works with latest stable release of Capitalism Lab 2.6.22.
Now we have 415 products + 59 farm crops + 11 farm livestock + 20 farm livestock products + 20 natural resources, etc....
Every product has a starting date to be invented.
The mod works fine with my 10 five million cities script, to create biggest market (50.000.000 people like a medium country), you find in same .rar file.
If you want all products already knows you start with script 2000 otherwise you can start with script 1900.
Any feedback or suggestion are welcome and will discute in this thread.
Sorry for my bad english but... Enjoy!
Merry Christmas to all!!!!
Piermario
http://www.filedropper.com/realworld61
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- Posts: 1
- Joined: Mon Dec 22, 2014 7:26 pm
Re: [MOD] REALWORLD 6.1 by Piermario
I downloaded this file from the link provided and I get a file titled "real world 6.1.rar". Placed it in my Mod folder, but it does not show up in the mod settings as a downloadable mod. The file also does not contain the .res or .txt files. What am I doing wrong. Any help would be appreciated.