Add 2010 starting year

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Add 2010 starting year?

Yes.
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No.
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Total votes: 4

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rmax
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Add 2010 starting year

Post by rmax »

Need to add 2010 starting year, along with current 2000 and 1990. Capitalism II was released in 2001, and since then much time has passed, and now, in 2015, 2000 starting year looks some... outdated.
In game, 2010 starting year will allow to start with all default products researched, such as hud glasses or smartphones.
megapolis
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Re: Add 2010 starting year

Post by megapolis »

Not a good idea. I'd prefer a 1900 starting year.
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rmax
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Re: Add 2010 starting year

Post by rmax »

megapolis wrote:Not a good idea. I'd prefer a 1900 starting year.
Why not 1800?
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David
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Re: Add 2010 starting year

Post by David »

You can customize the game starting year on your own with a script: http://www.capitalismlab.com/script---environment.html
megapolis
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Re: Add 2010 starting year

Post by megapolis »

David wrote:You can customize the game starting year on your own with a script: http://www.capitalismlab.com/script---environment.html
Oh by the way, David, I always wanted to ask a question:
You can start a game as early as in year 1900 but if I will setup CANINV_YR to a number less that 1990, affected product will appear already invented in 1900. That stays in line with documentation but it is not in line with common sense ;)
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David
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Re: Add 2010 starting year

Post by David »

megapolis wrote:
David wrote:You can customize the game starting year on your own with a script: http://www.capitalismlab.com/script---environment.html
Oh by the way, David, I always wanted to ask a question:
You can start a game as early as in year 1900 but if I will setup CANINV_YR to a number less that 1990, affected product will appear already invented in 1900. That stays in line with documentation but it is not in line with common sense ;)
Did you set INVENT_YR as well, besides setting CANINV_YR? If INVENT_YR is zero, the product will always appear already invented in the beginning of the game.
megapolis
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Re: Add 2010 starting year

Post by megapolis »

David wrote:
megapolis wrote:
David wrote:You can customize the game starting year on your own with a script: http://www.capitalismlab.com/script---environment.html
Oh by the way, David, I always wanted to ask a question:
You can start a game as early as in year 1900 but if I will setup CANINV_YR to a number less that 1990, affected product will appear already invented in 1900. That stays in line with documentation but it is not in line with common sense ;)
Did you set INVENT_YR as well, besides setting CANINV_YR? If INVENT_YR is zero, the product will always appear already invented in the beginning of the game.
My fault, did not know that.
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