Remove donated buildings?
- rmax
- Translation Contributor
- Posts: 72
- Joined: Sun Mar 09, 2014 12:53 pm
Remove donated buildings?
Is there a way to remove donated buildings (civic buildings and sport facilities)?
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- David
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Re: Remove donated buildings?
Yes, you can do that with the [LOCKS] script functions.
For details, please check out: http://www.capitalismlab.com/forum/view ... =21&t=2450
For details, please check out: http://www.capitalismlab.com/forum/view ... =21&t=2450
- rmax
- Translation Contributor
- Posts: 72
- Joined: Sun Mar 09, 2014 12:53 pm
Re: Remove donated buildings?
No-no, I mean remove existing donated building for clearing land plot.
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Russian Localisation of Capitalism Lab
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Arms Industry MOD
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Re: Remove donated buildings?
There should be a way to un-fund them, even with sever penalty, at least a temporary version till the full city simulation pack is released. Otherwise sometimes AIs will litter with these unwanted buildings after merging them. (especially those real estate focused ones)David wrote:That is not possible in the game.
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-
- Level 6 user
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Re: Remove donated buildings?
I think that one should not remove donated buildings. But option to move them at least a bit should help. AI often place such buildings in strange places leaving a lot of unused territory.counting wrote:There should be a way to un-fund them, even with sever penalty, at least a temporary version till the full city simulation pack is released. Otherwise sometimes AIs will litter with these unwanted buildings after merging them. (especially those real estate focused ones)David wrote:That is not possible in the game.
Re: Remove donated buildings?
Well, at least we can come up with some ideal condition or penalty to remove them. Like if there's no effective related buildings near-by, so its certainly useless for now, and a 10x fee to destroy it, even considering its life-time, the long it stay, the more penalty needed to pay, etc?
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Twitch channel : twitch.tv/ancientbuilder
Youtube channel : www.youtube.com/user/countingtls
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