The middleman challenge is a challenge for a good reasoninfoscott wrote: Yeah... tried twice with with 5 - 6 R&D centers, and was burning 2 million in cash per month. Could last about 3 years before bankruptcy. On the current game I'm up to 22 years, and even at 10 years there would have been barely enough free cash flow to cover 2 million. There just isn't a strong enough revenue stream in semis to support that kind of expense.
As it turns out, mid-game has the AIs getting into price wars with each other anyway. Tech/quality doesn't matter if you can't hit their price points. Right now I've seen nearly all my lines drop off to very little revenue, except CPUs where I have a monopoly. I'll try to run this test game to year 25 and then upload for folks to see what a B2B game looks like.

One very important thing is to treat your downstream AIs as your "friends", you really need their business to thrive, all your income comes from them, and be very careful, NEVER let them run out (i.e. your outlet of warehouse/factories should always have higher yellow supply bar than orange demand bar, since once an AI customer is lost, it's very difficult to get them back). Another thing is to understand your limit, your revenue is very limited, don't try to out compete everyone. Healthy competition sometimes help you rather than hurt you, like always keeping some semi-products competitors alive, allow new comers have cheap options to start their business, and not going into price war. Learn to co-exist with competitors at all time and find the best production/price sweet-spot. Your competitor's extra product can sometimes be your emergency import supply when you can't support a sudden influx of demand from downstream customers. Also more than 2 competitors usually means if you temporarily fall behind a tech, you can buy a second hand tech in time from the second runner, rather than wait for your own R&D. Even artificially create shortage in certain semi-products, so the over-all price can rise. Fight for survival amount giants is a lot more "fun", than actually being the giant.
Many interesting things and strategies can be used though, looking forward to see what you can come up with
