NEW SECTORS - Engineering/Construction/Logistics/Banking

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Fer_Cabo
Posts: 1
Joined: Wed Dec 18, 2013 11:09 am

NEW SECTORS - Engineering/Construction/Logistics/Banking

Post by Fer_Cabo »

First and foremost, my sincere congrats for the ongoing development & improvement + game community satisfaction approach!!

Just missing for long time the "Engineering & Construction+Civil Works Sector", meaning Firms that can offer to others and to the "Public Sector" the different kinds of plants, buildings, warehouses, stores, mines, roads, or even naval/aerospace "structural products"...

(A side topic, but... who runs, develops and exploits the shipping, rail, truck, air ways between cities? => That's a whole business niche on its own to be modeled allowing players -human and AI- to enterprise into it!!)

The Engineering Sector would itself demand inputs (steel, glass, aluminum, construction materials...) for its outputs, and introduce the notion, even if very much simplified, of set-up / construction and ready for production time &quality, additionally to the already existing of cost for the different sorts of premises/firms available to players.

Equally, possible as it is to become a "Media Tycoon" (Newspapers, TV Stations, Radio, etc.), why not allow to become a banker? After all, there already exists a Central Bank Fixing - which could even vary from city to city if different currencies for each city were modelled- in the game, so traditional lending business could be introduced, allowing some retribution of cash-deposits by Companies (AI and Human), as well as the very important concept of RENT=SAVINGS+CONSUMPTION+TAXES for the population of cities into the MACROECONOMICs of the game.

Savings can be encouraged by opening more banking firms and by better remunerating the deposits. More savings allow more credit to be given by Banks (to Companies, and also to the Private/Household economies, which in turn can lever more consumption). Unemployment rates can factor into default and morosity ratios/%, etc. Even big financial/industrial conglomerates such as CHAEBOLS and their effects can be simulated...

Said that way, it seems pretty evident in my mind and even "easy" to find a way or string from which to start implementing, but being more realistic, what it comes to is to open a wide new range of possibilities and "Blue Océans" in the CAPITALISM Universe.

Thanks!!
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