(as of .21 patch and 10.29 real world).
Cant transfer apartment's/commercial to other subsidiaries
Cant transfer or close community/sports buildings (AI's can certainly close them).
AI companies you own over 75% of can still choose to issue shares, even if the option to do so is turned off.
AI companies that are subsidiaries - CEO never increases salary nor do I have any means to do so.
The Technology specialisation for AI's seems to have vanished in expertise list
In stock market window when the numbers get high, they overlap
Companies should be less reliant on seaports - not logical when seaport is so overused that they do not build there own resources. eg. - this leads to this problem
Retail AI's seem to be able to change to Diversified (even if you don't want them to), but the other company types never change.
AI Media companies never make a profit, ever.
No way to hire and fire subsidiary CEO's for subsidiary.
AI's building all the factories/farms right around city centre. - I assume this is tied to them looking at cheapest freight costs.
No direct transfer button on natural resource firms, you have to click "demolish" to get to it.
Things I would like to see (realise some of these would be DLC scale)
To be able to offer to buy land where AI has closed a building and retained the land.
Ability to choose which AI leaders you get, what they specialise in, what cities they trade in and what products they sell.
Ability to not only disable certain product classes, but products within those classes.
Rather than "randomly disabled products" the option to choose either which are disabled or which are enabled.
A separate stock market that is just used for speculation, you and AI's can buy and sell stock in none playing companies, you cant take them over just make some money from the dividends etc - random risks for those companies to go bankrupt etc. - This adds some purpose to Stock based AI's who serve no real purpose at present after first few years.
Semi Product/Resource based companies.
Natural resource firms to be cheaper to set up and much bigger reserves, but operate more on basis of leasing and contracts where you pay the site owner a fixed amount each month/a set amount for each quantity of the resource you extract - it isn't be realistic to set up a mine you know is only going to operate for 2 years.
To be able to invest in airports/seaports to get an income from trade happening, and potential to unlock more imports at seaports or even choose a product you make that you can sell to the seaport as an export. Possibility to build your own seaports - would need to be a pretty low cap on this though. (train stations ???)
Player & AI's to be able to train to increase there expertise and other stats
A simpler game mod structure where its possible to just drag and drop files to make changes/mix features from several mods etc.
Airports to provide passengers who will shop at nearby stores as they pass through (maybe seaports to a lesser extent)
To be able to mute/change volume on game sound.
Sandbox mode for just playing around and testing things.
Game released on Steam !! (Yes if it came out on steam I would buy it again).
Bugs / Features I Would like
- cantdownloadit
- Community Contributor
- Posts: 1047
- Joined: Sat Aug 30, 2014 12:14 pm
- Has thanked: 13 times
- Been thanked: 30 times
- David
- Community and Marketing Manager at Enlight
- Posts: 10430
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 226 times
Re: Bugs / Features I Would like
This will be fixed in the next patch.Cant transfer apartment's/commercial to other subsidiaries
They cannot be transferred or closed because they are owned by the government.Cant transfer or close community/sports buildings (AI's can certainly close them).
Will address this in the next patch.AI companies you own over 75% of can still choose to issue shares, even if the option to do so is turned off.
There is a reason for this: if a CEO asks for a salary raise and you decline it, your subsidiary's CEO position will be vacant. This is a situation that it not supported in the game's mechanism.AI companies that are subsidiaries - CEO never increases salary nor do I have any means to do so.
Yes, it is intentionally removed in favor of the new design in the Information Age DLC. (http://www.capitalismlab.com/forum/view ... =42&t=3041)The Technology specialisation for AI's seems to have vanished in expertise list
Other company types also change actually.Retail AI's seem to be able to change to Diversified (even if you don't want them to), but the other company types never change.
Sometime they can be very profitable. It depends on various factors. When you play more games with different game settings, you may see profitable ones.AI Media companies never make a profit, ever.
Yes, you can. But you have to set up a headquarters for the subsidiary first.No way to hire and fire subsidiary CEO's for subsidiary.
- David
- Community and Marketing Manager at Enlight
- Posts: 10430
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 226 times
Re: Bugs / Features I Would like
I would suggest that you create a new post on this with a poll and see the interest levels of other users. If there is enough interest, we will consider it.Ability to choose which AI leaders you get, what they specialise in, what cities they trade in and what products they sell.
I would suggest that you create a new post on this with a poll and see the interest levels of other users. If there is enough interest, we will consider it.Rather than "randomly disabled products" the option to choose either which are disabled or which are enabled.
Good idea. I like it personally. Will try to pitch it to the dev team.A separate stock market that is just used for speculation, you and AI's can buy and sell stock in none playing companies, you cant take them over just make some money from the dividends etc - random risks for those companies to go bankrupt etc. - This adds some purpose to Stock based AI's who serve no real purpose at present after first few years.
I will create a separate post for the discussion of this suggestion.Natural resource firms to be cheaper to set up and much bigger reserves, but operate more on basis of leasing and contracts where you pay the site owner a fixed amount each month/a set amount for each quantity of the resource you extract - it isn't be realistic to set up a mine you know is only going to operate for 2 years.
Could you provide more details how you want this to be implemented, in terms of interface and gameplay mechanism ? A company can own an equity share in the seaport, like investing in a public company?To be able to invest in airports/seaports to get an income from trade happening, and potential to unlock more imports at seaports or even choose a product you make that you can sell to the seaport as an export. Possibility to build your own seaports - would need to be a pretty low cap on this though. (train stations ???)
Could you provide more details how you want this to be implemented, in terms of interface and gameplay mechanism ? You may create a separate post about this if you like.Player & AI's to be able to train to increase there expertise and other stats
Yes, it possible already on the Option menu (shortcut key: 'O')To be able to mute/change volume on game sound.
I think you can do it with the cheat keys to a certain extent already with the custom games.Sandbox mode for just playing around and testing things.
- cantdownloadit
- Community Contributor
- Posts: 1047
- Joined: Sat Aug 30, 2014 12:14 pm
- Has thanked: 13 times
- Been thanked: 30 times
Re: Bugs / Features I Would like
But my company still ends up having to pay rent on them, when an AI went bankrupt the AI did seem to close them down.They cannot be transferred or closed because they are owned by the government.Cant transfer or close community/sports buildings (AI's can certainly close them).
Could it be changed to the salary CEO is paid is based on a percentage of the annual profit ? perhaps an annual bonus at the year end ? just doesn't seem right that a subsidiary AI who does more work than a CEO I appoint in my company gets paid a lot less.There is a reason for this: if a CEO asks for a salary raise and you decline it, your subsidiary's CEO position will be vacant. This is a situation that it not supported in the game's mechanism.AI companies that are subsidiaries - CEO never increases salary nor do I have any means to do so.
Other company types also change actually. [/quote]Retail AI's seem to be able to change to Diversified (even if you don't want them to), but the other company types never change.
have played perhaps 40-50 games over 50 years and never seen it happen yet
as above - I will try a game where all other subsidiary's are banned from media and see if that helpsSometime they can be very profitable. It depends on various factors. When you play more games with different game settings, you may see profitable ones.AI Media companies never make a profit, ever.
- cantdownloadit
- Community Contributor
- Posts: 1047
- Joined: Sat Aug 30, 2014 12:14 pm
- Has thanked: 13 times
- Been thanked: 30 times
Re: Bugs / Features I Would like
I am assuming its not practical to add more import slots to existing seaports as this would be one option if you are the majority investor in a seaport you either get to add a 5th import line, or if that isn't possible then allow largest investor to change one of the products being imported. (if playing with constant imports then this should only be allowed if no other company is buying the product you change - to prevent supply line disruption).Could you provide more details how you want this to be implemented, in terms of interface and gameplay mechanism ? A company can own an equity share in the seaport, like investing in a public company?To be able to invest in airports/seaports to get an income from trade happening, and potential to unlock more imports at seaports or even choose a product you make that you can sell to the seaport as an export. Possibility to build your own seaports - would need to be a pretty low cap on this though. (train stations ???)
And/Or
Investing in the seaport makes your company an income from imports - but you also have to contribute towards the running costs of the seaport, so depending on the amount of sales the port you could make a profit or a loss.. Your income would come from a percentage of the freight cost paid by the company importing goods - say 25%. The expenses would come from a fixed running cost per port +a percentage of the freight cost paid by importing company - say 10%.
Say port costs 100m a year to run and for ease you own 50% of it.
If no goods are bought then you would make a 50m loss
If the freight costs for all imports at port were 100m - you would have 50m cost + 5m (100m /2 as you own half *10% cost) and an income of 12.5m (100m /2 *25%) = 42.5m loss
If the freight costs for all imports at port were 500m - you would have 50m cost +25m (500m /2 *10%) and an income of 62.5m (500/2 *25%) = 12.5m loss
If the freight costs for all imports at port were 1000m - you would have 50m cost + 50m (1000m /2 *10%) and an income of 125m (1000/2 *25%) = 25m gain
Percentages for example only - could even vary on a port by port basis.
Probably through the human resources department, (or it was be possible to add a new "Staff Training Unit" to the HQ since) an option to train CEO/CTO/CMO etc and a limited number of times you can train each person (since they live forever unlimited training would be too powerful in my opinion). so you can train the person say 3 times and each time they gain 10-20 skill in whichever training subject you chose such as sales, marketing. Would allow you to slightly change the character pool available to what you need as if you run with a lot of AI companies there are not many AI CEO's left that you can hire. - Similarly I would like the CEO's to be able to learn a new trade speciality (at the expense of the old one) so if the only person you can hire is specialised in cheese and you want to run a footwear firm, you can have the CEO learn about the new industry. I would think it should take a fair amount of time to learn this - say something like 5 years per training session.Could you provide more details how you want this to be implemented, in terms of interface and gameplay mechanism ? You may create a separate post about this if you like.Player & AI's to be able to train to increase there expertise and other stats
Doh!!Yes, it possible already on the Option menu (shortcut key: 'O')To be able to mute/change volume on game sound.
- David
- Community and Marketing Manager at Enlight
- Posts: 10430
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 226 times
Re: Bugs / Features I Would like
Just wanted to let you know that your above suggestion has been accepted and it is now being implemented. It should be available in the next update.Rather than "randomly disabled products" the option to choose either which are disabled or which are enabled.
- cantdownloadit
- Community Contributor
- Posts: 1047
- Joined: Sat Aug 30, 2014 12:14 pm
- Has thanked: 13 times
- Been thanked: 30 times
Re: Bugs / Features I Would like
thanks for update.
I like the idea of the random but personally like the idea of being able to choose, so for instance I can play a game with footwear, apparel and leather goods which to me is more interesting as it has synergy rather than a random game of say footwear, computers and snack foods.
I like the idea of the random but personally like the idea of being able to choose, so for instance I can play a game with footwear, apparel and leather goods which to me is more interesting as it has synergy rather than a random game of say footwear, computers and snack foods.
-
- Posts: 14
- Joined: Tue Nov 03, 2015 12:25 am
Re: Bugs / Features I Would like
It would be nice for subsidiaries (perhaps 100% owned ones?) to be able to buy products from parent company that are set to internal only.
-
- Level 2 user
- Posts: 17
- Joined: Wed Jun 10, 2015 3:18 pm