pls use this, juz realise the save file name is sequence number..
I save my file based on number as well
Capitalism Lab Post-Release Beta version 4.5.24 Patch
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Re: Capitalism Lab Post-Release Beta version 4.5.09 Patch
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch
Hi with 4.5.17 and doing nothing i got this error after some years
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- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch
Could you please provide me with your save game file? Are you using your mod's version 11.10?
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch
unfortunatly i don't have save file, i'm testing RW11.2 maybe something wrong in
- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab Post-Release Beta version 4.5.17 Patch
When you have a save game later, you may send it to me along with v11.20.
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Re: Capitalism Lab Post-Release Beta version 4.5.18 Patch
I have the same Problem with version 4.5.18 and the two DLCs. MOD Consumer Electronics Giant MOD 0.05.10. The window opens at 29 Dec
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- David
- Community and Marketing Manager at Enlight
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Re: Capitalism Lab Post-Release Beta version 4.5.22 Patch
Please download and try the latest version 4.5.22 from http://www.capitalism2.com/forum/viewto ... =10&t=4348I have the same Problem with version 4.5.18 and the two DLCs. MOD Consumer Electronics Giant MOD 0.05.10. The window opens at 29 Dec
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Re: Capitalism Lab Post-Release Beta version 4.5.24 Patch
Hi David,
I have a question?
I am interested in to become a active user in beta-testing.
Do you have specific functions that are needed to become tested? or a standard format for testing and reporting?
I have a question?
I am interested in to become a active user in beta-testing.
Do you have specific functions that are needed to become tested? or a standard format for testing and reporting?
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- Level 4 user
- Posts: 124
- Joined: Fri Jan 10, 2014 11:46 pm
Re: Capitalism Lab Post-Release Beta version 4.5.24 Patch
Hi David,
I want to report a bug.
When building one or more R&D centers, and hire a few researchers on a project,
And building a HQ with a "human resources unit" i try to train the researchers to maximum skill with the "intensive training program".
They researchers will reach the maximum skill level of 100, but with the "intensive training program" i doen't say "0 employees have gained skills", so it looks like some of the employees are still gaining skill (while they are already skill lvl100)
(cheating with cheatengine for testing, so i can training them with $100.000 multiple times)
CAP version: 4.5.24
Subsidiary DLC enabled
City Economic Simulation DLC disabled
Digital age DLC enabled
MOD: Realworld 11.21 (does not matter if enabled or disabled)
I want to report a bug.
When building one or more R&D centers, and hire a few researchers on a project,
And building a HQ with a "human resources unit" i try to train the researchers to maximum skill with the "intensive training program".
They researchers will reach the maximum skill level of 100, but with the "intensive training program" i doen't say "0 employees have gained skills", so it looks like some of the employees are still gaining skill (while they are already skill lvl100)
(cheating with cheatengine for testing, so i can training them with $100.000 multiple times)
CAP version: 4.5.24
Subsidiary DLC enabled
City Economic Simulation DLC disabled
Digital age DLC enabled
MOD: Realworld 11.21 (does not matter if enabled or disabled)