And the mod 11.21 version Also works with cap 4.5.26
Enjoy!
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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jbvisual
- Level 4 user
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Allkauf
- Posts: 5
- Joined: Sat Sep 02, 2017 10:15 am
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Hello,
thanks for your great mod!!!
May i ask for a list , which crop have do be planted when and harvest then ?
In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-.
Regards Allkauf
thanks for your great mod!!!
May i ask for a list , which crop have do be planted when and harvest then ?
In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-.
Regards Allkauf
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jbvisual
- Level 4 user
- Posts: 124
- Joined: Fri Jan 10, 2014 11:46 pm
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Post release 4.5.24 is known with this issueAllkauf wrote:Hello,
thanks for your great mod!!!
May i ask for a list , which crop have do be planted when and harvest then ?
In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-.![]()
Regards Allkauf
Install 4.5.25 instead and update this to 4.5.26
Note: first remove all game data manualy (files + peronal data)
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Allkauf
- Posts: 5
- Joined: Sat Sep 02, 2017 10:15 am
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
How to get those 5.25 and 5.26 files?
Wich files do you mean : C: ...........Post Beta Release/ * and what else ?
Greetz
Wich files do you mean : C: ...........Post Beta Release/ * and what else ?
Greetz
- David
- Community and Marketing Manager at Enlight
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Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
The latest version v.4.5.27 is now available for post-release beta.
You may download it from: http://www.capitalism2.com/forum/viewto ... =10&t=4246
You may download it from: http://www.capitalism2.com/forum/viewto ... =10&t=4246
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royalt
- Translation Contributor

- Posts: 58
- Joined: Fri Apr 21, 2017 1:08 pm
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Uninstalled my Post-Release Beta and deleted the folders:
C:\Users\*\AppData\Local\Capitalism Lab Post-Release Beta
C:\Users\*\Documents\My Games\Capitalism Lab Post-Release Beta
Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
(works fine in the release with patch 4.4.29)
C:\Users\*\AppData\Local\Capitalism Lab Post-Release Beta
C:\Users\*\Documents\My Games\Capitalism Lab Post-Release Beta
Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
(works fine in the release with patch 4.4.29)
- David
- Community and Marketing Manager at Enlight
- Posts: 10976
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 131 times
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Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
We will fix this in the next patch v4.5.28.Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
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geek180
- Level 2 user
- Posts: 32
- Joined: Sat Jul 22, 2017 12:47 am
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
I found a bug, I can't find anyone else reporting. It appears some of the new products are not researchable. I started a game focused on Drugs and noticed that Antibiotics, Analgesics, and Vaccines do not appear as options for research in the R&D Centers. I just now noticed the issue and haven't poked around to find more products that are missing, but I wouldn't be surprised if there were more. Is there an easy fix for this? Or do we need to wait for an update?
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piermario
- Mod Expert

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Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Ciao, you have to research first the required missed techs; example for vaccine: celle research and vaccination at minimum level 30 and then start to produce vaccine
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jbvisual
- Level 4 user
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- Joined: Fri Jan 10, 2014 11:46 pm
Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)
Hi piermario,
Is it possible to edit the amount of available talents available for R&D centers?
When i have your mod enabled. the amount of products is higher than the amount of available Talents.
(and even when there will be just enough Talents available, Some of them are worthless. When i use just one talent of lvl 50 or lower on a product, the technology distribution if higher than the tech advancement)
I use Cap v4.5.27 and Realworld 11.21.
DLC Sub and Tech.
Is it possible to edit the amount of available talents available for R&D centers?
When i have your mod enabled. the amount of products is higher than the amount of available Talents.
(and even when there will be just enough Talents available, Some of them are worthless. When i use just one talent of lvl 50 or lower on a product, the technology distribution if higher than the tech advancement)
I use Cap v4.5.27 and Realworld 11.21.
DLC Sub and Tech.