NEW RELEASE 11.29 FULL: i upload full source to stimulate someone to merge RW mod with other mods (i don't have enough time for this big work!!!), new products, fix and balancies.
Links in first page.
Thanks all for feedbacks!
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Hello~!
I am really happy that my opinion is reflected in this time

by the way Are you busy these days?
Whatever you want to do, I hope it will always work out~!

Regards.
- williammgary1
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Using 11.29 of Mod
Latest Capitalism Lab & Digital Age DLC beta
Not That Complex Script v1.4 (v1.3 may also cause error)
Seems to be an issue with the persons database. I did try to edit the corporate details and remove the ` from the name issue persisted.
Issue is not present in v11.26 of Mod.
Latest Capitalism Lab & Digital Age DLC beta
Not That Complex Script v1.4 (v1.3 may also cause error)
Seems to be an issue with the persons database. I did try to edit the corporate details and remove the ` from the name issue persisted.
Issue is not present in v11.26 of Mod.
Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Can I use the mod in a normal game without the attached script?Or will that be completely unbalanced?
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
No matter what I do, the game keeps loading version 11.22 of the mod. I even did a complete reinstall of the entire game and a fresh download of the updated Mod and its still stuck on 11.22
I also uninstalled just the mod to confirm it wasn't loading from somewhere else and that appears to work fine (the mod was then removed from the game). Reinstall the mod and its back to 11.22
I'm stumped.
I also uninstalled just the mod to confirm it wasn't loading from somewhere else and that appears to work fine (the mod was then removed from the game). Reinstall the mod and its back to 11.22
I'm stumped.
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
I was checking out this mod and noticed there are few oddities in the hard difficulty script file - number of cities is set to 16 while the maximum number of cities in game is 15. Population amount is set to 5mln for each city while the maximum amount of population allowed with City Economic Simulation DLC is up to 1mln. Number of competitors is set to 80 while game only supports up to 40 competitors. Number of ai persons is set to 150 while the maximum amount is 88.
It doesn't really make any difference since the game will revert the values to maximum amount anyway.
It doesn't really make any difference since the game will revert the values to maximum amount anyway.
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Hi, there is a bug....game crashes if you go to Manufacturing Guide then scroll to semi-products and scroll to Jute Rope...
- David
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
Are you using the latest version 5.4.12 of the game?
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Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)
There seems to be a missing definition (at least in 11.29). I added the definition for jute rope and repacked the RES file, i used flax->linen for the manufacturing data. It works in the manufacturing guide at least.
The RES file
https://mega.nz/#!Yyw00KIb!stQx1m3f2Bl5 ... 3boDzAQ1Jw
The DBF file i changed
https://mega.nz/#!9vxmQKgK!m7IV8olF8gxy ... fCVb-SBxxA
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