In order to make bank DLC become highly playable, I put forward the following suggestions for the development kit:
1. If the company choosing the banking industry is not allowed to engage in substantive business directly, it may establish subsidiaries to carry out other business.
2. Establish a central banking system, which is independent of government departments and controls the total amount of money in the game. Enterprises engaged in banking can borrow from him. The central bank adjusts the borrowing rate according to the economic and monetary aggregate.
3. Establish a money market and bond market, and the central bank will conduct open market transactions to control the economy and currency according to the economic and monetary conditions.
4. all player funds must exist in commercial banks. Banks can choose to deposit money.
5. commercial bank players, capital = deposit + income + principal;
6. Deposits can be absorbed by opening a bank or online business. The higher the interest rate, the better the credit will be absorbed. Loans are made up of individual players, the public and the company. The bank can ask whether it needs to borrow, just like buying the holder's stock.
The above is for the purpose of improving the game playability, and I hope the developers will adopt it.
Some suggestions for DLC of Development Bank
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- TerryLewis
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- Joined: Wed Dec 05, 2018 5:50 am
Re: Some suggestions for DLC of Development Bank
Hello zhuoheng2010,In order to make bank DLC become highly playable, I put forward the following suggestions for the development kit:
1. If the company choosing the banking industry is not allowed to engage in substantive business directly, it may establish subsidiaries to carry out other business.
2. Establish a central banking system, which is independent of government departments and controls the total amount of money in the game. Enterprises doing economics engaged in banking can borrow from him. The central bank adjusts the borrowing rate according to the economic and monetary aggregate.
3. Establish a money market and bond market, and the central bank will conduct open market transactions to control the economy and currency according to the economic and monetary conditions.
4. all player funds must exist in commercial banks. Banks can choose to deposit money.
5. commercial bank players, capital = deposit + income + principal;
6. Deposits can be absorbed by opening a bank or online business. The higher the interest rate, the better the credit will be absorbed. Loans are made up of individual players, the public and the company. The bank can ask whether it needs to borrow, just like buying the holder's stock.
The above is for the purpose of improving the game playability, and I hope the developers will adopt it.
Could you please explain the fifth point in detail? What should be the to-do task to proceed with that scheme? I would appreciate if you could share some more thoughts on that.
Thank you,
Prof. Terry Lewis