I'm trying to go fully e-commerce detailer in my survival CES gameplay (with latest real world mod)
Sadly even with 90% PC and internet users and 80% e-market share I have some products with 0 sales (no ai company; 50-100 product total rating).
I found that building "showrooms" (shops too small to fulfill demands) can help, but not for all products.
Are there any hidden triggers launching e-sales?
E-commerce triggers
- David
- Community and Marketing Manager at Enlight
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- Joined: Sat Jul 03, 2010 1:42 pm
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Re: E-commerce triggers
I will look into your save game and try to find out the reason for you.
Could you please provide us with your save game file ?
You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE
You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.
If your save game file is too large for attachment, you may check out this post about how to send us large files: viewtopic.php?f=13&t=2473
Could you please provide us with your save game file ?
You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE
You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.
If your save game file is too large for attachment, you may check out this post about how to send us large files: viewtopic.php?f=13&t=2473
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- Level 2 user
- Posts: 16
- Joined: Thu Apr 30, 2015 3:22 pm
Re: E-commerce triggers
David - it wasn't bug report. It was just a question about mechanics.
For example - "shady" import mechanic in survival mode CES start at sth about 350.000 city population (so if you don't produce any desktops the digital age starts at 8-12 years).
Some items has 0 e-sales quite long and i can't manage price from "product details tab" until at least 1 e-saled item.
I was wondering if they are exist any triggers for e-sales launch (volumen of sales; less than x% saturation of market; at least x total internet users; at least x average per city internet users etc.
But if you don't recognize any type of triggers here i try provide you quite plain save for inwestigation in few weeks.
For example - "shady" import mechanic in survival mode CES start at sth about 350.000 city population (so if you don't produce any desktops the digital age starts at 8-12 years).
Some items has 0 e-sales quite long and i can't manage price from "product details tab" until at least 1 e-saled item.
I was wondering if they are exist any triggers for e-sales launch (volumen of sales; less than x% saturation of market; at least x total internet users; at least x average per city internet users etc.
But if you don't recognize any type of triggers here i try provide you quite plain save for inwestigation in few weeks.
- David
- Community and Marketing Manager at Enlight
- Posts: 10419
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 78 times
- Been thanked: 223 times
Re: E-commerce triggers
I am not aware of any triggers. I could look at your save game and see if I can identify any obvious reasons that prevent e-commerce from taking off.