Capitalism Lab Release version 6.2.13 full version installer

General discussions about the release versions of Capitalism Lab
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David
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Capitalism Lab Release version 6.2.13 full version installer

Post by David »

Capitalism Lab Release version 6.2.13 full version installer has been released.

To install it, download it from https://caplab.b-cdn.net/Capitalism_Lab_Installer.exe and run the installer.

Please note that save games older than v6.2.06 are not compatible with this new version.

Version 6.2.13
Fixed the issue with AI strategy display.

Version 6.2.12
Fixed the crash bug with the error message LAND.cpp line: 113
While entering a firm description, it will suppress shortcut keys detection for calling up other interfaces.
Fixed the issue reported in the post http://www.capitalism2.com/forum/viewto ... 357#p30357

Version 6.2.11
Bug fixes
Fixed the crash bug when declaring bankruptcy.
Fixed the crash bug with the error message F_BankHQ.cpp line: 1400
Fixed a rare bug with the error message job_array[]

Version 6.2.10
Bug fixes
Fixed the bug with product dominance goals.

Version 6.2.09
Bug fixes
Fixed the error in file World.h line 142 when editing roads.
Fixed the bug that allows the player to access the Bank Deposit screen of AI persons.
Fixed the bug where AI subsidiary companies’ strategy is incorrectly set to Diversified.
Fixed the bug in Accomplishment Game where the generic software product is incorrectly listed as a subgoal.

Minor Improvement
Added hotkeys for the road editing menu.

City Economic Simulation DLC - Gameplay Balance Improvements
In the survival mode, the AI will not set up firms from the Digital Age DLC (telecom, software, and Internet firms) until the city population has reached 100,000.

In the survival mode, the AI will not set up firms from the Banking and Finance DLC until the city population has reached 100,000 to 150,000.


Version 6.2.08
Bug fixes:
Fixed the bond_array[] crash bug.

Fixed the bugs reported in:
http://www.capitalism2.com/forum/viewto ... 114#p30096

Fixed a bug in unlocking landmarks, as reported in http://www.capitalism2.com/forum/viewto ... 128#p30102

Fixed the bug in the Pick Supplier window that prevents pressing F4 key to function normally to select the Subsidiary company as the supplier.

AI improvements
Improved the AI in setting prices for products from farms, mines, logging camps and oil wells.


Version 6.2.07
Fixed the bugs reported in:
http://www.capitalism2.com/forum/viewto ... 908#p29908

http://www.capitalism2.com/forum/viewto ... 859#p29859

http://www.capitalism2.com/forum/viewto ... 867#p29867

http://www.capitalism2.com/forum/viewto ... =52&t=7243

The game now rates the bond risk to the situation after the bond has been issued.

Fixed the issue described below:
In the current 6.1.11, when a company is bankrupted, I notice that the shareholders still get some residual values from their equities whereas the bond holders lose everything. This contradicts with the real world as the bond investors always have the higher priority as a liability takers than the shareholders in case of bankruptcy. This also reconciles with the relative less profit of a bond as it should have less risk comparing to the equity investing.

Version 6.2.06
City Economic Simulation DLC Improvements:
Improved the simulation engine responsible for simulating unemployment rates and city population growth.

Increased the effect of city competitiveness ratings on job creations (employment).

Increased the effect of corporate profit tax rate on the investment component of GDP.

When determining the location of the central business district (CBD), it now takes into account the number of bank buildings in a district.

Minor Improvement:
Improved graph display. Display decimal places for the values on the y axis of all graphs when applicable.

Bug fixes:
Fixed the bug where university research may be set to “Software” by default.
(Individual software products must be researched via the tech on which they depend. It is not possible to conduct research on software as a whole.)

Fixed display issues with the graphs in the Nation report.


Version 6.2.05
Improved the city economic simulation realism under the CES DLC.

Two new Challenge games:
1) Dilemma of a Camera Manufacturer
2) Family Farm Business

Fixed a minor text issue in the 8th tutorial.

Version 6.2.04

New Features
1) Our artist has completely redesigned the Department Store building. It is a contemporary design with vibrant colors. Hope you like it.

2) An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode: https://www.capitalismlab.com/improvements/cheat-keys/

Then press ALT-R to open the Road Editor, while you are viewing a city whose mayor is under your control.

Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.

The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.


Information Center Improvements
1) Updated the functional units related to the Digital Age DLC in the Manager’s Guide.

2) Improved the formatting of various reports in Information Center for better overall look. Added value indicators for some reports (e.g. the Dominance report).

3) On the stock market UI, the display width of the names of companies buying the stocks have been increased.

Interface Improvements
7) News at the bottom of the screen will be displayed in a slightly larger font if the screen resolution is higher than 1024x768. The same improvement has been made to the News log window too.

8) For all [+][-] buttons in the game, you may now hold the SHIFT key while clicking for 10X speed.
Here are the possible ways of using the buttons:
Left-clicking: 1X
Right-clicking: 10X
Right-clicking while holding the SHIFT key: 100X

9) On the world map window, added the display of indicator bars for Real Wage Rate and Unemployment rate.

Game Limit Increase
Increased the upper limit of in-game persons from 101 (100 AI persons + 1 player character) to 120. Currently the game has 109 person portraits. If you are using a mod with a larger number of person portraits, it will take advantage of the increased upper limit.

This change was made in response to the user request post at http://www.capitalism2.com/forum/viewto ... 322#p29322


Gameplay Balance Improvements
In the previous versions, when using a mod with lots of product types with low Necessity indices, there is a chance that boom and bust cycle is too volatile (GDP growth swinging from -20% to +20%).

The underlying cause of this economic behaviour is explained below:
When there are lots of product types in the mod, the sales of products will contribute to a larger percentage of the total GDP than the base game with no mod.

Therefore, when the sales of products fluctuate wildly due to economic conditions, it will cause a big swing in GDP growth (-20% to +20%)

(You probably wouldn't experience this problem if you using not using a mod.)

This version mitigates it by reducing the effect of economic conditions on product sales in general.

Bug Fixes
Fixed a rare crash bug in the Software Guide
Fixed the bug in Billionaires 100 list (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the bug with borrowing bank loans (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the crash bug with the error message “ilib\Font.cpp Line: 1360”
Fixed the crash bug with the error message “World_d.cpp Line: 362”
Fixed a crash bug that occurred when viewing municipal bonds on the bond market screen.
Fixed a bug that affects the profitability of banks caused by the new options for handling insufficient bank capital ratio.
Fixed the low price bug reported in http://www.capitalism2.com/forum/viewto ... =13&t=7022

Game Performance Improvement
Improved the game performance by reducing the frequency at which new sites of natural resources are generated. This will improve the game performance during the late game stage when the cities are full of buildings. If you notice any problems with new sites of natural resources being generated too slowly because of this change, please let us know and we will look into it.

Hot Keys
Added the hot key Ctrl-C for showing/hiding Apartments and Commercial Buildings.
Added the hot key Ctrl-F to toggle the option “Show filtered firms only”.
Attachments
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Riser
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Re: CapLab Release version 6.2.05 full version installer

Post by Riser »

In this release, factories showed red on the pollution map. It doesn't matter if a factory in a populated or unpopulated area. And leaving spaces between factories doesn't affect pollution or the Environment score.

After opening around 100 factories in a city, the Environment drops to 0 and doesn't matter how you place the factories.

I was happy that the immigrant/job opening issue has been fixed but now this..

Haven't been able to play CES DLC without an issue since I've started to play this game :(
Riser
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Re: CapLab Release version 6.2.05 full version installer

Post by Riser »

Also something wrong with the Gdp calculations. My highest city has $8.899 Gdp per capita but Nation's per capita is $22.660.
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David
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Re: CapLab Release version 6.2.06 full version installer

Post by David »

We have just released a new version 6.2.06 fixing all the issues you reported. Please download it from: http://www.capitalism2.com/forum/viewto ... f=7&t=7226
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Re: CapLab Release version 6.2.06 full version installer

Post by piermario »

Hello Davi with 6.2.06 and all Dlc enabld i have lock products details buttons next, previous and go
Thanks
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avengerbg
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Re: CapLab Release version 6.2.06 full version installer

Post by avengerbg »

This is true for all semi-products or things that can be used for factory input, its not only in this version of game, was like that in all versions i played before. if you go to retail products buttons work.
Reeler
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Re: Capitalism Lab Release version 6.2.13 full version installer

Post by Reeler »

Looks like Banking profits reduced a lot. having almost $4 billion deposit and only $20 million profit is just ridiculous.
avengerbg
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Re: Capitalism Lab Release version 6.2.13 full version installer

Post by avengerbg »

Reeler wrote: Fri Feb 21, 2020 3:28 am Looks like Banking profits reduced a lot. having almost $4 billion deposit and only $20 million profit is just ridiculous.
You dont have money (profit) from deposits, you get them from loans. its oposite actualy, you pay interest rates for deposits. and the amount of loans your bank can lend depends from its capital ratio, and loan to assets ratio. The more deposits you have the bank and the less loans it give, the less profit you make, you can even go a lot in negative.
Reeler
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Re: Capitalism Lab Release version 6.2.13 full version installer

Post by Reeler »

I stumbled upon another issue.

Market share data is not accurate. Even though I sell products it shows that my market share is 0, I know if sold products amount is low it might appear 0% but it's not the case in this example. (see pic) OS market share was more than 50% but suddenly it decreased to 0%. the factory is still producing it, and the stores are still selling it, I'm not sure what causes this. Sometimes total market share % is more than 100%, it's like 130 % divided by companies and 2 companies both might have 60% market share.

Image

Image
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Reeler
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Re: Capitalism Lab Release version 6.2.13 full version installer

Post by Reeler »

avengerbg wrote: Fri Feb 21, 2020 4:38 am
Reeler wrote: Fri Feb 21, 2020 3:28 am Looks like Banking profits reduced a lot. having almost $4 billion deposit and only $20 million profit is just ridiculous.
You dont have money (profit) from deposits, you get them from loans. its oposite actualy, you pay interest rates for deposits. and the amount of loans your bank can lend depends from its capital ratio, and loan to assets ratio. The more deposits you have the bank and the less loans it give, the less profit you make, you can even go a lot in negative.
You use deposits to lend money and make profit. In the previous versions loans used to generate more income but with this update loans don't generate much income. When you say "more deposits you have the less profit you make" I believe you are thinking that I keep the deposited money in bank's coffers, I don't, I lend that money to A, B rated customers. Banks lose money when there is a recession. I'm not talking about the income generated during recession since I know recessions reduce the income.
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