from a gamer

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Metaboculous
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from a gamer

Post by Metaboculous »

Hello,

This post is from a gamer, one that likes resource management games. My inputs are solely based on making the Simulation more enjoyable as a game.
By far this game really keeps me interested in playing. My other Favorite game is railroad tycoon. While I do not have many suggestions, I will just try and point out frustrations.

1. The Amount of space manufacturing/farms take up.
Would it be possible to include an option in the setup to allow multiple floor factories? This way for the purist/or for those using this in academics, the option can be disabled.
I personally worked for a government contractor that utilized all 6 floors of our building and the basement, and the very old mill buildings where converted into manufacturing space. Facilities would routinely rearrange walls/power/all cabling to suite whatever new contract/manufacturing requirements where needed. They utilized floor space in extremely create ways.

Nothing is more frustrating, than trying to find space for factories. About to start a new game, simply because I am running out of room, and I am barely making 1/3 of the products. autos and motorcycles have taken up a ton of space trying to meet demand.

2. Bigger warehouses, again Multiple Floors. Warehousing seems to create bottle necks, once you get to a point where they are useful to consolidate product flow. Works great for raw resources though.
I would just like to enjoy it as a game, playing for the goal of driving the competition out of business, while also meeting the demands of the city. It’s easy enough to grab market share, and make them lose money, but that doesn't mean you've met the demand.

So at least for me, multi-floor buildings, I know you put out a DLC with multi-floor retail building, I have not tried that as I didn't want to get into the rest of the stuff in that DLC -mainly because of the space issue I seem to create.

I will Jump on the band wagon for different floor layouts, but it’s not high on the priority list for me, more of a nice to have - ( I realize coding wise that might not be very doable without a ton of work ), but small at 3x3, med at 4x4, and large at 5x5.

I am guessing it would be too much re-coding to allow floor to floor flow of product, but just letting us have say 4 floors for each building, that basically act like a separate factory, simply using the tab system to switch floors, would just go a long way to making this more fun/enjoyable to manage and play. Since you figured out the multi floor layout for the retail store, it shouldn't be too monstrous to put that in for all building types.

My first computer was a Tandy 1000 in 1987, I learned programming in high school - 1977, using the old phone handle in the cradle modem, and a printer
terminal, no Screen, inputting line by line code into basic, and saving every 5 lines, praying no thunder storms popped up between us and the collage.

Been playing computer games ever since.

Meta

P.S. Love the game, will play it for years - course I still play railroad tycoon. conquest of the new world, and mechwarrior 4 Mercs. :D
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David
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Re: from a gamer

Post by David »

Did you use training to increase the levels of units in your factories?

If you have done that, we will investigate the issues.

Could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug with the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473
Metaboculous
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Re: from a gamer

Post by Metaboculous »

yeah everything is trained up, I always max training in factories/farms/whare housing/ RD, and some retail. I did get the subsidiary DLC, and instead of trying to feed a city of 4.5 mil, went with a smaller size, 1.4 mill, and that makes a difference. Though one annoying thing, a coal mine popped up in between to AI mansions, no way to put a mine on it. Rather annoying. I attached a jpeg of it. This may just be a how it is, if so ..ok no biggie.

As far as the annoyance with the factories, and space, its probably me and how I am approaching things, I'll see if I still have that save game, since I updated versions with the dlc addition, may not be able to find it. the version was 6.13 something I believe, I downloaded it late november, when I bought cap lab again, been so long I couldn't find my old copy. Or my old cd. Lemme Hunt around on this and see if I can find that save game. Thank you for the reply - I realize my thoughts might not be the best for a business Sim, but I've been playing games for a long long time, and these type - Empire Building have always been my favorites. And well, Honestly, No new computer games catch my attention anymore, which is why the hard drive with Win 10 on it doesn't get booted into much, all my games ( well most) still work on win 7 64 bit. My Very first computer game was Kings quest IV, Then I spent a small fortune on every game Sierra put out for years. Back then games where fun and good. So I really appreciate this game, it really is fun, and you learn from it. Why I liked railroad tycoon so much, it really helped you learn why certain cities became hubs of industry, due to the topography.
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Metaboculous
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Re: from a gamer

Post by Metaboculous »

Sorry I looked, I already deleted the save games, and recycle was empty. I'm sure I'll Run into it again, maybe in this game as it progresses, when it gets to the frustrating point, I'll upload the game file so you can tell me what I'm doing wrong, or that I am just missing the whole point. *Note: I don't generally build factories in the city, I try and keep it all away so I can keep track of it all. so it's probably just me being picky.

Update:

its a few hours later, and that coal deposit is now the only one, and nothing I do can get the AI to sell the mansions, or get another deposit to generate. only choice left is seaport steel.
colonel_truman
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Re: from a gamer

Post by colonel_truman »

Metaboculous wrote: Sun Jan 05, 2020 4:43 am Sorry I looked, I already deleted the save games, and recycle was empty. I'm sure I'll Run into it again, maybe in this game as it progresses, when it gets to the frustrating point, I'll upload the game file so you can tell me what I'm doing wrong, or that I am just missing the whole point. *Note: I don't generally build factories in the city, I try and keep it all away so I can keep track of it all. so it's probably just me being picky.

Update:

its a few hours later, and that coal deposit is now the only one, and nothing I do can get the AI to sell the mansions, or get another deposit to generate. only choice left is seaport steel.
Big fan of RT too here.
I also build the factories around the edge of the map, land is cheaper but mainly because of the same issue: keeping track of what you have can become a nightmare if you don´t.
I think the game was originally oriented to a kind of "slash&burn" business approach, not a "steady&sustainable" one.
Hence our possible frustrations if we have the second mindset at work (it happens to me sometimes)...
Things aren´t getting worse; our information is getting better!
avengerbg
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Re: from a gamer

Post by avengerbg »

Metaboculous wrote: Sun Jan 05, 2020 4:43 am Sorry I looked, I already deleted the save games, and recycle was empty. I'm sure I'll Run into it again, maybe in this game as it progresses, when it gets to the frustrating point, I'll upload the game file so you can tell me what I'm doing wrong, or that I am just missing the whole point. *Note: I don't generally build factories in the city, I try and keep it all away so I can keep track of it all. so it's probably just me being picky.

Update:

its a few hours later, and that coal deposit is now the only one, and nothing I do can get the AI to sell the mansions, or get another deposit to generate. only choice left is seaport steel.
What version of game are you playing? from some time, game dont allow to buy the land around resources, or build buildings in 2x2 tiles near it.
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David
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Re: from a gamer

Post by David »

The issue will be fixed in the upcoming version 6.3.00.
Metaboculous
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Re: from a gamer

Post by Metaboculous »

Thanks, that looked like a simple thing where the AI didn't recognize the Map edge boundary limiting placement on the resource. had those all been a few squares further in the mine could have been built.

So Updated to the latest release (6.2.0.6) - Also bought the city economics and digital age DLC , Kudos to the dev team on some of the small things they have put in. Some really nice little tiny tweaks make such a difference, like the price you set once is kept for every store instead of having to adjust every time you build a new store and add products. I still think manufacturing takes up too much space. But I'll survive.

One bone to pick though - Granted I live 40 minutes north of Redmond Washington, so my opinion is probably a tad biased, but guys, I cannot spit without hitting a programmer/program manager/ or some other related software skill.

(Note* My roommate worked for Microsoft for 20ish years before being laid off, and now works for a vendor doing the exact same thing, Team Lead for Build, Test and Packaging, for Windows Versions, and a few other products I never remember. When I told her about the games limitation on this ... she laughed, and commented how unrealistic that really is.)

people tend to migrate to an area where their industry is. So as a City's population size grows, there should be more resources available. ( just ask microsoft and amazon how thrilled they are to be contributing so much cash to help building housing around here to alleviate the shortage their growth has caused).

- Simple work around would be, adding one extra column to the talent data base, that sets a population number to enable blocks of people. so the game can disable certain people until X Population is reached. Use a hidden goal to refresh/enable the new block of talent available. - No idea if that would work, just trying to offer solutions, instead of just complaining.

Thanks,
Meta
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David
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Re: from a gamer

Post by David »

FYI, you may try the More Talents setting on the Digital Age DLC page of the New Game Settings menu.

More Talents
If you are using a MOD with a large number of product classes and there is a under-supply of talents in the game, then you may use this option to have the game duplicate talent data to increase the supply.
Metaboculous
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Re: from a gamer

Post by Metaboculous »

not using any mods yet, and I did use the more talents setting. while I see the numbers grow in a new city as it populates, the starting city had X number at starting pop of 400k, then even at 900k pop, same x number, that is simply not realistic. Since you can eventually use folks in other cities, right now for me at least its not a Huge deal, have to wait and see as I grow sub companies in other cities. Haven't gone all that far with that, still learning/playing with the basics of that, seeing what works like one would think, and what doesn't. Very annoying the Computer ai will just close new mines etc, so basically have to remember to hit pause when doing anything with sub companies, and then take control, and never let it control anything...ever.

Anyhow thank you for the reply.
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