Change expertise
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- Posts: 4
- Joined: Wed Feb 26, 2020 4:51 am
Change expertise
I start with an expertise in software every time I start a game since I downloaded the DLC. How do I change this?
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- Level 2 user
- Posts: 19
- Joined: Tue Feb 25, 2020 10:49 am
Re: Change expertise
I think it should be possible for players to set their own settings and add a field button for players to be good at, which can be selected by players.Although I know the script can be set, I hope it can be added to the menu.
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- Posts: 4
- Joined: Wed Feb 26, 2020 4:51 am
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- Posts: 4
- Joined: Wed Feb 26, 2020 4:51 am
Re: Change expertise
Where do I go to change the script? This seems like it should be an offered option.
- David
- Community and Marketing Manager at Enlight
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Re: Change expertise
Please see the Capitalism Lab web site for all the details about how to create a script: https://www.capitalismlab.com/scripts/
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- Posts: 9
- Joined: Thu Jan 21, 2021 12:30 am
Re: Change expertise
I have reviewed the details on how to create a script, and I am still encountering issues and may need help to know what I am missing.
Here is what I have for my script:
>>>>>
[HEADER]
Title=Tobacco King- Smoking
Description=This script is Zach's start script to be the Tobacco King
MOD=RealWorld
[ENVIRONMENT]
// First we have to define the number of cities in the game.
Number of Cities=7
Your Start-up Capital Amount=1200
[CITIES]
City = Sydney
Map Seed=1, 1
City = Vancouver
Map Seed=2, 2
City = Chengdu
Map Seed=3, 3
City = Stuttgart
Map Seed=4, 4
City = Zurich
Map Seed=5, 5
City = Chicago
Map Seed=6,
City = Bangkok
Map Seed=7, 7
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=40
Farming=100
Manufacturing=40
Research and Development=20
Raw Material Production=20
Marketing=20
Training=50
// If you want your player character to possess expertise in a specific product class, you may define it as follows.
Product Expertise=Tobacco Products, 80
// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.
<<<<<<
I know it's working because my expertise for farming, mfg, retail etc values all match.
Every time I start the game I have expertise in a random *game* - sports game, etc
Could there have been something changed by that thumb candy mod that somehow persisted after my reinstall?
Here is what I have for my script:
>>>>>
[HEADER]
Title=Tobacco King- Smoking
Description=This script is Zach's start script to be the Tobacco King
MOD=RealWorld
[ENVIRONMENT]
// First we have to define the number of cities in the game.
Number of Cities=7
Your Start-up Capital Amount=1200
[CITIES]
City = Sydney
Map Seed=1, 1
City = Vancouver
Map Seed=2, 2
City = Chengdu
Map Seed=3, 3
City = Stuttgart
Map Seed=4, 4
City = Zurich
Map Seed=5, 5
City = Chicago
Map Seed=6,
City = Bangkok
Map Seed=7, 7
[PLAYER EXPERTISE]
// You may assign a value ranging from 0 to 100 to each type of player expertise.
Retailing=40
Farming=100
Manufacturing=40
Research and Development=20
Raw Material Production=20
Marketing=20
Training=50
// If you want your player character to possess expertise in a specific product class, you may define it as follows.
Product Expertise=Tobacco Products, 80
// Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
// Examples of product classes: Apparel, Automobile, Beverage and etc.
// You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report.
<<<<<<
I know it's working because my expertise for farming, mfg, retail etc values all match.
Every time I start the game I have expertise in a random *game* - sports game, etc
Could there have been something changed by that thumb candy mod that somehow persisted after my reinstall?
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- Posts: 9
- Joined: Thu Jan 21, 2021 12:30 am
Re: Change expertise
I just changed the mod from RealWorld to ModernWorld and when I started with this script I got this error:
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- Community Contributor
- Posts: 71
- Joined: Fri Dec 10, 2021 10:30 am
Re: Change expertise
I've never done scripting. But out of curiousity is there a reason why for Chicago you have 6, and not 6, 6?
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