可以正常显示了David wrote: ↑Sat Apr 11, 2020 2:13 amThis has been fixed in the latest version 6.4.01. Please download it from: http://www.capitalism2.com/forum/viewto ... =10&t=7467
CapLab Post-Release Beta V6.4.06 full version installer
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Re: CapLab Post-Release Beta V6.4.00 full version installer
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Re: CapLab Post-Release Beta V6.4.01 full version installer
what is new in this version (V6.4.01)?
Any bug fixes?
Any bug fixes?
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Re: CapLab Post-Release Beta V6.4.01 full version installer
Hi David,
Many most welcomed features in this release. I'm particularly happy with price synchronization, the Factory Capacity Modifier and the UI improvements.
I have 2 questions;
1) I had taken the habit of delegating retail management to my COO because price adjustments were quickly getting out of hands. How will it work now with price synchronization ? For example: If I set the price Synchronization on retail and delegate stores to my COO. Will he make a price decision for all stores selling that product or will his decision override the synchronization setting ?
2) Now that we can adjust factory capacity, Is it possible to also adjust the Warehouse capacity ?
Many most welcomed features in this release. I'm particularly happy with price synchronization, the Factory Capacity Modifier and the UI improvements.
I have 2 questions;
1) I had taken the habit of delegating retail management to my COO because price adjustments were quickly getting out of hands. How will it work now with price synchronization ? For example: If I set the price Synchronization on retail and delegate stores to my COO. Will he make a price decision for all stores selling that product or will his decision override the synchronization setting ?
2) Now that we can adjust factory capacity, Is it possible to also adjust the Warehouse capacity ?
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Re: CapLab Post-Release Beta V6.4.01 full version installer
It fixes a bug with displaying person names when user-translated text is applied.souravbaid270 wrote: ↑Sat Apr 11, 2020 5:24 pm what is new in this version (V6.4.01)?
Any bug fixes?
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Re: CapLab Post-Release Beta V6.4.01 full version installer
The price synchronization will affect stores managed by the COO as well. But the COO will increase/decrease the price, overriding the price change, if he/she thinks that the new price is too high/too low.Pat_theBrat wrote: ↑Sat Apr 11, 2020 5:48 pm 1) I had taken the habit of delegating retail management to my COO because price adjustments were quickly getting out of hands. How will it work now with price synchronization ? For example: If I set the price Synchronization on retail and delegate stores to my COO. Will he make a price decision for all stores selling that product or will his decision override the synchronization setting ?
Under what circumstances do you think you would want to increase the warehouse capacity? Currently the warehouse capacity is already quite large.Pat_theBrat wrote: ↑Sat Apr 11, 2020 5:48 pm 2) Now that we can adjust factory capacity, Is it possible to also adjust the Warehouse capacity ?
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Re: CapLab Post-Release Beta V6.4.01 full version installer
Thanks for the clarification on price synch.
I had some issues with the Real World mod when trying to merge production of 3 mega factories into one large Warehouse. The Warehouse can't seem to keep up with the pace of production and becomes a bottle neck. I can try to recreate the problem and share a save file.
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Re: CapLab Post-Release Beta V6.4.01 full version installer
How about adding a "distribution centre" that has twice the capacity of the large warehouse. In addition, the distribution centre could feature multiple floors (like shops). Should only ever need a few of those really per city and I'd mod it if I could.....David any way to do that ?
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Re: CapLab Post-Release Beta V6.4.01 full version installer
Since this issue is mod related. The logical approach would be to request the mod author to add a mega warehouse to the mod.Pat_theBrat wrote: ↑Sun Apr 12, 2020 6:24 pm Thanks for the clarification on price synch.
I had some issues with the Real World mod when trying to merge production of 3 mega factories into one large Warehouse. The Warehouse can't seem to keep up with the pace of production and becomes a bottle neck. I can try to recreate the problem and share a save file.
But if you think there is a general need for modifying warehouse capacity, I would recommend that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement them if the interest level is high.
You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14
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Re: CapLab Post-Release Beta V6.4.01 full version installer
It seems as though the script line for enabling multifloor retail has been disabled/broken. I have tried scripts as simple as just that line and it still does not work.
Script contents:
[HEADER]
Title=Custom Game
Description=Game customized to my preferences
Mod=Test1
[ENVIRONMENT]
Retail Store Type=Many
// Retail Store Type=<One, Many>
Script contents:
[HEADER]
Title=Custom Game
Description=Game customized to my preferences
Mod=Test1
[ENVIRONMENT]
Retail Store Type=Many
// Retail Store Type=<One, Many>
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Re: CapLab Post-Release Beta V6.4.01 full version installer
For multifloor retail, please use:Letoric wrote: ↑Wed Apr 15, 2020 3:46 am It seems as though the script line for enabling multifloor retail has been disabled/broken. I have tried scripts as simple as just that line and it still does not work.
Script contents:
[HEADER]
Title=Custom Game
Description=Game customized to my preferences
Mod=Test1
[ENVIRONMENT]
Retail Store Type=Many
// Retail Store Type=<One, Many>
Retail Store Floors=<One, Multiple>
Set it to ‘Multiple’ to allow for setting up multiple floors in a single retail store.
The following is for the retail store type (department store only or many store types)
Retail Store Type=Many
// Retail Store Type=<One, Many>