After you have switched it to F4, when you open the Pick Supplier window again, it will stay at the F4 mode. In other words, you don't have to press F4 each time you open the Pick Supplier window.Provide an option in the Gameplay Options menu to enable F4 Player as the default in the supplier list -- as opposed to F2 All Suppliers. This could be similar to the option provided for "Default Internal Sale" in the Options menu. Currently, a player who rarely uses competitor resources must use F4 to list only player suppliers every time suppliers are selected.
I will forward your suggestion to the dev team.Show firm description (e.g., CPU Lg Factory 1 (London)) instead of just firm type on a mouseover of a firm. (BTW: the firm description is a nice enhancement. Would like to see it appear in more screens
It already does so in the current version.Show firm's description (for example "Logging quality 65 camp (London)") instead of firm type when displaying client list for resource firms. Another example would be "Computer Store 1 CBD (London)" instead of "Computer store 011 (London)"
Could you please explain why this change would make it easier to find on resources map after exhaustion while inventories are being emptied?Show active mines/camps/wells in red even when resources are exhausted -- until demolition. Would make it easier to find on resources map after exhaustion while inventories are being emptied, but before demolition. Currently a mine disappears from resources map as soon as the exhaustion alert appears even though inventories can have a lot of remaining product.
You may vote on this poll with the same suggestion: http://www.capitalism2.com/forum/viewto ... =14&t=7154Ability to "copy" firms within and between cities. For example copy a bed factory in London with links to a London Logging Camp to a second bed factory in another London location, and/or another city, maintaining the same resource links.
Please see http://www.capitalism2.com/forum/viewto ... =10&t=7467Add "super-factories" and enable factory expansion from sm (2x2) to med (3x3), med to lg (4x4) and lg to super (5x5). In the later parts of a game, there is so much wasted space because of road limitations.
The new feature: Factory Capacity Modifier
A new script command under the [SPECIAL RULES] section of a script.
Factory Capacity Modifier=<50 to 500>
It modifies the capacity of all factories. The default value is 100. Assigning a value higher than 100 will increase the capacities of all factories. The setup and operating costs of factories will also increase accordingly.
Could you please provide a list of such layout plans? I will then forward them to the dev team.Some of the pre-defined layout plans are poor selections that the AI often uses. (An example of poor selection is a factory with four of the nine squares devoted to sales.) This reduces their competiveness and also leaves inefficient factories when trying to absorb them after a merger.
Could you please elaborate on this?Also note that upgrading causes the loss of used-defined plan layouts; would be helpful to have instructions for merging them into current version.
How would you suggest showing the sorting buttons on the Firms report? Could you please make a mock-up interface showing your ideas?Report showing firms losing money or ability to sort by profitability in firms listing.