(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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piermario
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piermario »

New release 11.40.
Lot of new products and customized images, fixed some manufactured inputs (thanks to this community), balances, etc.. it works also with Bank Dlc
Download link in 1st post.
Ciao!
paulwoman
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by paulwoman »

Thanks for the update.

Do you have a list of all the object ? Thanks
piermario
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by piermario »

paulwoman wrote: Tue Jun 09, 2020 9:32 pm Thanks for the update.

Do you have a list of all the object ? Thanks
Here's updated products csv file
Attachments
Product_Types.rar
(15.31 KiB) Downloaded 183 times
femoral
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by femoral »

Thanks for the work!. Downloading..
mark616
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by mark616 »

Hello,

how do i install this mod?

- 11.40 http://www.listaviaggi.com/RW11.40.rar
- 11.35 with installer https://www.moddb.com/mods/realworld-mo ... -installer
- 11.34 FULL http://www.listaviaggi.com/rw11.34.rar (it requires Digital Age DLC and version 5.4.07 or later to run)
- 11.2 FULL http://www.listaviaggi.com/RWFULL11.2.rar (not requires Digital Age DLC)

Must i download all 4 Files and put this (from 11.2 to 11.40) in capitalism lab / mod directory?
paulwoman
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by paulwoman »

For the "release" version, the easiest is version 11.35 with installer. Just download and do a normal installation.

With the zip files, you must add it in the release folder

C:\Users\%USERNAME%\AppData\local\Capitalism Lab

Or the beta

c:Users\%USERNAME%\AppData\local\Capitalism Lab Post-Release Beta\DLC[/url]

You only need to put in one version; they don't accumulate.

Also, don't forget to have the last version
http://www.capitalism2.com/forum/viewt ... f=7&t=7601
http://www.capitalism2.com/forum/viewt ... =10&t=7675
Jann8372
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Jann8372 »

Hello Mr.

I just wanna say I really like your mod, I have played all my savegames with this, would it have any interest for you to look in adding, som of the new sustainable businesses, like Electric cars, hydrogen cars, wind turbines stuff like that, etc :)

BTW, keep up the amazing work :D
Lerura
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Lerura »

It seems like the importance of Beeswax are set way too high.

I am in a game, currently in the 22nd year, and more or less all AI companies have several farm producing Beeswax, but none of them sells anything, as there are not a single factory requiring Beeswax.

Currently there 82 farm in total producing Beeswax, and of these 27 are build by the same company. Most of them produce another product along with Beeswax, but 4 of them only Beeswax.

In an earlier game one AI had basically flooded the map with farm producing Beeswax, making it was almost impossible to find a free space for a building of size 3x3, so there were basically no way to expand. So I had to skip the game after 27 gameyears because there were no way to progress.

I guess 1 or 2 farms could cover the need for Beeswax for all Companies, but due to internal sale, it could be necessary for each AI to have one or two farm for Beeswax, but there is no way that any company needs 27 farm producing Beeswax.

There are several other farm semi products where some companies have several farms producing the product, and though most of them make profit, they are mostly at about 5% utilization. This means that each company could lay down about 80% of their farms producing that product, and still have plenty.

Timber is also one of the procucts that are set way to high. Many times a single company have 4 or 5 Logging Camp, but only one of them selling anything, and is only at 5-15% utilization. It is fortunate that timber can only be logged in a small area of hte map, as I guess the map could also at some point be flooded with Logging camps.

For basically all semi-products, farmed, mined or manufatured, there are sometimes an AI having way to many buildings producing the same product, so I would suggest that you adjust the importance of more or less alll non-consumer products.
chengtsai
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by chengtsai »

It would be nice to move all R&D units to a centralized HQ. That way can save lots spaces.
I also wonder why a city needs a river to run through the city? I would be nice if we can place seafood farms on a blue water square!
Valeroen
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)

Post by Valeroen »

The description of version 11.38 says

"Added Forex Market in Global Stock Exchange"

I can't find the forex market in the game.

Version 11.38, version 11.39 and version 11.40 of the DLC

everyone has already tried DLC but I just can't find the Forex market

Please someone can help me.
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