Did you encounter the same error with other mods?wolfer625 wrote: ↑Thu Jul 02, 2020 3:42 am Just got the game with DLCs yesterday. Activating the mod has been causing logoRes operator error in the tutorials. Resetting the mod does not help. The CONFIG.DAT has to be deleted in order for the error to go away. Both 11.40 and 11.35 had the same issue.
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
No. The problem seems to be caused by specific chosen logos (eg. Nestle works fine but Ikea crashes the game when trying to open Information Centre) or character portraits, in the latter case the game crashes during the loading screen with a PersonRes operator error right after logo and portrait selection.
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
The bug has been fixed. Please download the latest version 6.5.08 from viewtopic.php?f=10&t=7675wolfer625 wrote: ↑Thu Jul 02, 2020 1:04 pmNo. The problem seems to be caused by specific chosen logos (eg. Nestle works fine but Ikea crashes the game when trying to open Information Centre) or character portraits, in the latter case the game crashes during the loading screen with a PersonRes operator error right after logo and portrait selection.
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
hello, is there a modding tutorial, if I would like to modify a few things in this mod ?
regards
regards

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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Thanks David. Appreciate the helpDavid wrote: ↑Fri Jul 03, 2020 3:42 amThe bug has been fixed. Please download the latest version 6.5.08 from viewtopic.php?f=10&t=7675wolfer625 wrote: ↑Thu Jul 02, 2020 1:04 pmNo. The problem seems to be caused by specific chosen logos (eg. Nestle works fine but Ikea crashes the game when trying to open Information Centre) or character portraits, in the latter case the game crashes during the loading screen with a PersonRes operator error right after logo and portrait selection.
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
To clarify a few things on modding in general as I also saw this question on my Mod and others (and apologies Piermario for jumping into your thread) - this CANNOT be done by using the .res file that you download and install. In order to mod a mod, you need to have the source files for that mod and you need to know how to pack that data once you've made changes. The guide from Enlight is a good one and guides you through it nicely https://www.capitalismlab.com/mod/
If you want to mod Piermarios mod, you will need his permission and his source files in order to do it.
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Source files for 11.2 and 11.34 are attached to first post.
Since i like to tweak things i just use the latest version he releases the source for. I seem to be using 11.38 atm but i dont know if that was taken down or i just named it wrongly.
Since i like to tweak things i just use the latest version he releases the source for. I seem to be using 11.38 atm but i dont know if that was taken down or i just named it wrongly.
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
Thanks for the answer,
then ill try to ask the author about the files, thanks again.
-j
then ill try to ask the author about the files, thanks again.
-j
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Re: (MOD) REALWORLD 11.40 (it requires Digital Age DLC to run) and 11.2 for all DLC (by Piermario)
The problem wasn't that the build several logging because one couldn't keep up with the need, but that sometimes one or two companies build several without using them. In a game one company had 5 logging camp but none of them had any sales, neither internal nor external.David wrote: ↑Mon Jun 29, 2020 5:05 amPlease see: https://www.capitalismlab.com/mod/advan ... resources/Lerura wrote: ↑Fri Jun 26, 2020 12:07 amI am now playing a new game and now it is Raw Caviar that are produced excessively.
Beeswax are produced, but also used.
I can't say about Timber yet, as the only currently available deposit are placed in an unlucky position that prevent any one from taking it.
So it seems like that for each game the, one Farm Product is produced excessively, but not the same.
I have never seen a vanilla product being overproduced, which makes me think that some RW Frm products are set to high, but since it is not the same products for every game, and until now only 2 product have been the overproduced good, it might only be some some products that are set so high, that they become the individual game's "favorite" product, So maybe only a slight adjustment is needed for some products, including Beeswax and Raw Caviar needs to be adjusted slighty just to prevent the game from choosing a "favorite" product.
It might be worth waiting with the big adjustments and only adjust products that someone have reported being the "favorite" product.
I guess that I am not the only players who have this problem, so it would be nice to know from other players, what products are affected for them.
These variables can be adjusted for the aim of achieving the gameplay balance that you described in your post:
SPEED
RES_COST
RES_QTY
In my previous games I used the official release, so I had to install the post-release inorder to test patch 6.5.06.
And it seems like the problem is solved, At least I have haven't experienced any unused farms or resource firms yet
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(MOD) REALWORLD 11.40 Full Ver.?
Hello. Piermario
Thank you for the wonderful MOD.
Can I download the full version of 11.40?
Thank you for the wonderful MOD.
Can I download the full version of 11.40?