AI not developing new versions of operating system still seems to happen ( see first few posts here viewtopic.php?f=42&t=7747 )
example save on current version (unzip both halves then open split zip file as usual)
Capitalism Lab Post-Release Beta version 6.6.07 Patch
- cantdownloadit
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
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- cantdownloadit
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
Here is an example save where company has developed a video editor at the OS firm which means the operating system is no longer being sold in a digital format which is not realistic at all.David wrote: ↑Fri Aug 21, 2020 2:43 pmCould you please send me the save game file on this?cantdownloadit wrote: ↑Fri Aug 21, 2020 12:32 pm AI still uses software studio to develop other products which prevents any digital OS sales.
Please comment:I think software needs changing to allow digital sales even if its not the last developed product or something like this.
1) Why is it necessary to make this change?
2) How would you suggest modifying the interface to support this?
I believe the software centre should be able to sell all products it has designed in a digital format
i would suggest something like this
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
attached error generated by clicking shareholders tab (no mods)
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
Since installing this patch my game closes as soon as I unpause... I tried doing a clean install, but that did not work either.
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
After a bit of testing it seems to happen when I "Remove goals" at the start of a game. If I don't remove the goals it appears to run fine.
Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
Hey!
Love the digital age scenarios, thanks! i have 1 small problem: When digital age dlc is enabled, training doesnt work anymore (in any buildings). Sorry if that was already addressed, but i didnt see it discussed here or in the other thread.
Also, I'd like to suggest an option to keep the research system for the base game for traditional research when playing with digital dlc, and only apply talent system to new media reserach. Sometimes I just don't feel like micromanaging the talents. Also, it would be awesome if you had an option in the hq to auto raise the wages of talents that gained xp from training, i always worry that i will have them headhunted away if i train them to hard, and when you have more than 100 research centers, its no fun to keep checking all of them for discontent talents, so i often end up just not training them, which is a bit of a shame
Well, thanks for the new version, looks great!
Love the digital age scenarios, thanks! i have 1 small problem: When digital age dlc is enabled, training doesnt work anymore (in any buildings). Sorry if that was already addressed, but i didnt see it discussed here or in the other thread.
Also, I'd like to suggest an option to keep the research system for the base game for traditional research when playing with digital dlc, and only apply talent system to new media reserach. Sometimes I just don't feel like micromanaging the talents. Also, it would be awesome if you had an option in the hq to auto raise the wages of talents that gained xp from training, i always worry that i will have them headhunted away if i train them to hard, and when you have more than 100 research centers, its no fun to keep checking all of them for discontent talents, so i often end up just not training them, which is a bit of a shame

Well, thanks for the new version, looks great!
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
This will be fixed in the new version 6.6.02.ttt wrote: ↑Mon Aug 24, 2020 4:59 pm Love the digital age scenarios, thanks! i have 1 small problem: When digital age dlc is enabled, training doesnt work anymore (in any buildings). Sorry if that was already addressed, but i didnt see it discussed here or in the other thread.
You may set the Talent System to Simplified as shown in the below screen. In this mode, you will not have to worry about your talents getting headhunted.ttt wrote: ↑Mon Aug 24, 2020 4:59 pm Also, I'd like to suggest an option to keep the research system for the base game for traditional research when playing with digital dlc, and only apply talent system to new media reserach. Sometimes I just don't feel like micromanaging the talents. Also, it would be awesome if you had an option in the hq to auto raise the wages of talents that gained xp from training, i always worry that i will have them headhunted away if i train them to hard, and when you have more than 100 research centers, its no fun to keep checking all of them for discontent talents, so i often end up just not training them, which is a bit of a shame
Well, thanks for the new version, looks great!
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
The bug has been fixed. Please download the latest version 6.6.02 from viewtopic.php?f=10&t=7886
- David
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
The bug has been fixed. Please download the latest version 6.6.02 from viewtopic.php?f=10&t=7886cantdownloadit wrote: ↑Fri Aug 21, 2020 9:40 pm attached error generated by clicking shareholders tab (no mods)
- David
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Re: Capitalism Lab Post-Release Beta version 6.6.01 Patch
The bug has been fixed. Please download the latest version 6.6.02 from viewtopic.php?f=10&t=7886cantdownloadit wrote: ↑Fri Aug 21, 2020 3:32 pm AI not developing new versions of operating system still seems to happen ( see first few posts here viewtopic.php?f=42&t=7747 )
example save on current version (unzip both halves then open split zip file as usual)