One solution is to refer to the game's website, but this is not didactic.
I would like the game to offer a tutorial creation system in the same way as the creation of a mod.
Thus, as far as we are concerned, it would be enough to create the tut09 and tutorial 9 files for the game to automatically detect the new tutorial.
I also imagine a kind of "wiki", if it is not already done, which would include the important elements to create a tutorial.
These include :
- Setting up a specific city https://www.capitalismlab.com/scripts/city-list/
- Do a windows with a few explains
Code: Select all
[TEXT] You have graduated with an MBA from a renowned business school. Can you apply what you have learned into running a business in the real world? Now it is your chance to prove your ability!^^Click the flashing Next icon to continue. Alternatively, you may press the ~Enter~ key to continue whenever the Next icon is flashing. [POS] Flex Text Box=300,280,400,0 Next Arrow=Yes
- What action can we do and how to write in our language
Code: Select all
ACTION] Build Firm=Department Store, Mon Grand Magasin Center on firm=Mon Grand Magasin
- What condition can we do ?
Code: Select all
[CONDITION] Firm product count=My Department Store, 2