TLDR
Suggestion:
If a corporation is already selling product A in a city at price X, the same corporation can build the same store in the same city and sell the same product at the same price without having to artificially create demand (lower price/higher rating) at the new store.
More in-depth:
Here is the situation. You build retail outlet no. 1 with products 1-6 as a start. Demand for all six is steady along with a healthy profit due to the COO pricing accordingly to the supply/demand situation. You build a retail outlet no. 2 with the same six products as retail outlet no. 1. The price synchronization feature ensures both stores have the same price without the player having to do anything extra except what follows:
In retail store no. 2, lower the prices to increase demand at that location which, in turn, lowers the prices at retail store no. 1. After demand is artificially created by lowering the prices, allow the COO to readjust the prices back to previous levels.
For a new product that has never been sold by a corporation in a specific city, this makes perfect sense in the game. If a corporation is already successfully selling a product in a city, the demand is already there and any new stores that are built should not be forced sell at a lower cost (higher rating) to generate demand at that location
Real-world example:
Apple sells iPhones in its Downtown Anywhere Apple Store for $1000. Going west and east from Downtown Anywhere, Apple opens two new Apple Stores to meet market demand. Apple doesn't reduce the price for iPhone to $750 at the new stores to increase demand for a product that is selling quite well for a $1000 at an established location
Demand for Products in Newly Built Stores
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