1) 0 seaports option
2) "Variable" number of seaports. In this setup, seaports could come and go depending on random events or the economy. A seaport might fold or a new one might start up.
3) "Mixed" for import quality. The quality could vary wildly from import product to product.
4) Optionally be able to buy or even build seaports under certain circumstances during the game. If you owned a seaport, you wouldn't be able to specifically say what could be imported as that would make things too easy. However, you could stop an import so it would randomly pick another one but there would be a cool down period before you could do it again, maybe a penalty or cost associated which could exponentially increase each time you used that option. Also, you could allow training in the seaport. This means the workers at the seaport could get better at bringing in higher quality products over time.
Suggestion: New Seaport setup options
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Suggestion: New Seaport setup options
Last edited by Rusty Gamer on Fri Jan 13, 2017 11:40 am, edited 1 time in total.
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Re: Suggestion: New Seaport setup options
How about adding a contract negotiation with a supplier. The lower rating seaports suppliers might not want to ship to for example. A contract could dictate price and length of time for example ?
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Re: Suggestion: New Seaport setup options
In light of the new experimental DLC, which allows the setting up import companies, please consider these seaport options.
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Re: Suggestion: New Seaport setup options
Rusty Gamer wrote: ↑Thu Jan 12, 2017 12:32 pm 1) 0 seaports option
2) "Variable" number of seaports. In this setup, seaports could come and go depending on random events or the economy. A seaport might fold or a new one might start up.
3) "Mixed" for import quality. The quality could vary wildly from import product to product.
4) Optionally be able to buy or even build seaports under certain circumstances during the game. If you owned a seaport, you wouldn't be able to specifically say what could be imported as that would make things too easy. However, you could stop an import so it would randomly pick another one but there would be a cool down period before you could do it again, maybe a penalty or cost associated which could exponentially increase each time you used that option. Also, you could allow training in the seaport. This means the workers at the seaport could get better at bringing in higher quality products over time.
Regarding option "3" -
My suggestion is that the player who wants to build a port to balance the game, he must pay a very high price, something around 500 million or more.
As in real life it is not cheap to build a port. So, if you don't have the money to build a port, buy the items you need from another port that is already in operation.
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Re: Suggestion: New Seaport setup options
Ownership of a seaport will be interesting option.
May i suggest a way to balance the whole thing: leasing them, instead of owning them outright. As in the current game - each city starts will number of ports (can be a random value between 1 and 4, and 4 will be by default)
After X game years, the Goverment will hold an auction for one of them (the game will pause and you'll see an invite to put a formal bid) - either being product or material seaport. Whichever corporation wins the auction will sign a contract with the goverment to run the seaport. In the contract we'll have these clauses:
- the period is limited to 5 years
- the bid is for money paid to the goverment per year, so basically you are offering how much you can pay them for each of the 5 years of the contract
- the goverment will never lease all of its seaports at the same time - at least 1 must be theirs to run at all times
- you can change what is imported, but you can not touch existing imports of 1/ all foods 2/ all farm producsts 3/ iron 4/ oil. Everything else is up to you to cancel and replace
- 4 slots of imports is the limit
- you can charge anything between 1% and 5% of the imported goods value as tariffs. (calculated from everything that is sold from the seaport to the customers in the city, and paid by the import company)
- if the profits of these tariffs go above certain threshold (like $100,000,000) you owe the goverment additional 1-2% of these profits as a bonus, paid at the end of the contract
- if you can not pay the lease - a screen similar to "bankruptcy" will appear in order to raise money. If you can still not pay - the contract is cancelled.
- you can not lease more than 1 seaport in a city. You can still operate several in several different cities.
-- as a results: if you wanna merge or owe a company that has a contract, you got to cancel the second one, or not be allowed to bid on another seaport.
(the seaport workers count as your own workers during the contract, you will pay their salaries)
I hope this helps.
May i suggest a way to balance the whole thing: leasing them, instead of owning them outright. As in the current game - each city starts will number of ports (can be a random value between 1 and 4, and 4 will be by default)
After X game years, the Goverment will hold an auction for one of them (the game will pause and you'll see an invite to put a formal bid) - either being product or material seaport. Whichever corporation wins the auction will sign a contract with the goverment to run the seaport. In the contract we'll have these clauses:
- the period is limited to 5 years
- the bid is for money paid to the goverment per year, so basically you are offering how much you can pay them for each of the 5 years of the contract
- the goverment will never lease all of its seaports at the same time - at least 1 must be theirs to run at all times
- you can change what is imported, but you can not touch existing imports of 1/ all foods 2/ all farm producsts 3/ iron 4/ oil. Everything else is up to you to cancel and replace
- 4 slots of imports is the limit
- you can charge anything between 1% and 5% of the imported goods value as tariffs. (calculated from everything that is sold from the seaport to the customers in the city, and paid by the import company)
- if the profits of these tariffs go above certain threshold (like $100,000,000) you owe the goverment additional 1-2% of these profits as a bonus, paid at the end of the contract
- if you can not pay the lease - a screen similar to "bankruptcy" will appear in order to raise money. If you can still not pay - the contract is cancelled.
- you can not lease more than 1 seaport in a city. You can still operate several in several different cities.
-- as a results: if you wanna merge or owe a company that has a contract, you got to cancel the second one, or not be allowed to bid on another seaport.
(the seaport workers count as your own workers during the contract, you will pay their salaries)
I hope this helps.
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Re: Suggestion: New Seaport setup options
I really liked your idea of renting the port.Kristo wrote: ↑Thu Oct 28, 2021 4:48 pm Ownership of a seaport will be interesting option.
May i suggest a way to balance the whole thing: leasing them, instead of owning them outright. As in the current game - each city starts will number of ports (can be a random value between 1 and 4, and 4 will be by default)
After X game years, the Goverment will hold an auction for one of them (the game will pause and you'll see an invite to put a formal bid) - either being product or material seaport. Whichever corporation wins the auction will sign a contract with the goverment to run the seaport. In the contract we'll have these clauses:
- the period is limited to 5 years
- the bid is for money paid to the goverment per year, so basically you are offering how much you can pay them for each of the 5 years of the contract
- the goverment will never lease all of its seaports at the same time - at least 1 must be theirs to run at all times
- you can change what is imported, but you can not touch existing imports of 1/ all foods 2/ all farm producsts 3/ iron 4/ oil. Everything else is up to you to cancel and replace
- 4 slots of imports is the limit
- you can charge anything between 1% and 5% of the imported goods value as tariffs. (calculated from everything that is sold from the seaport to the customers in the city, and paid by the import company)
- if the profits of these tariffs go above certain threshold (like $100,000,000) you owe the goverment additional 1-2% of these profits as a bonus, paid at the end of the contract
- if you can not pay the lease - a screen similar to "bankruptcy" will appear in order to raise money. If you can still not pay - the contract is cancelled.
- you can not lease more than 1 seaport in a city. You can still operate several in several different cities.
-- as a results: if you wanna merge or owe a company that has a contract, you got to cancel the second one, or not be allowed to bid on another seaport.
(the seaport workers count as your own workers during the contract, you will pay their salaries)
I hope this helps.