Farm Productivity and Prices of farm product

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Pietro
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Farm Productivity and Prices of farm product

Post by Pietro »

Hello !

I have some questions regarding the farm productivity and the relation with the price of the crop or livestock.

I haven't found found a practical way to parameter how much product will a farm create. I know there is farm size but what i want is to make 2 farm of the same size produce 10 Hemp or 100 Corn. How do i make Hemp "slower" or "harder" to make ?

I have looked at the data and saw strawberry and grape are different than corn and wheat in that their Price Quality Brand rating is different i thought i would play with those number but i got the opposite, a small farm produce 100 millions Hemp which is way too much.

The other thing i have attempted to modify is the price of the crop. My second idea as that maybe all farm produce the same amount of value. Maybe Hemp price was too low. But when i increased the Hemp price to 4, the small farm was still producing more hemp than another crop at price 4. is there a way to make 2 different crops with same price being produced at different rate on purpose ?

I have some similar question regarding livestock product. There is one more input field for livestock product than for crops product, which is the speed of the processing. As far as i tested it seems to me that the effect of this input field is to change the ratio between livestock raising unit/ livestock processing unit.

I haven't been able to see any effect of the price for chicken or pig or cattle, 5, 150, and 500. For example pig and chicken have very different value, yet frozen pig and frozen chicken have the same base price and production rate/speed. Seeing the differences between lamb and pig, which is only the price of the frozen lamb and the frozen pig, I am thinking a higher price for a processed livestoock is the deciding factor in the end for the productivity of the farm ?

I could do with that, i would make Hemp cost 1000$ so that the production is very slow, and i would name the unit "tons" instead of "gram" for example. That would require me to change the manufaturing cost of all the products to adapt. Or i would add another intermediary step to transform the 1000$ hemp ton into 990 or 850 or 1100 "plant" so that makes it easy to adjust the production of the farm. Does that sounds unecessary because i've missed something ?
Max
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Re: Farm Productivity and Prices of farm product

Post by Max »

I've been having a similar issue. I'm looking to make an external tool meant to help players set up vertically integrated supply chains. However, the manufacturing speed differences are significant. A manufacturing slot in a small factory can make 80 thousand glass per month or 32 engines per month. Other then manufactuing speed multiplier, I have no idea where these prices are coming from. They seem partially from base price, but I haven't been able to work out a formula. Base price hets you in the same ballpark, but it's off by a factor of 2 in either direction.


I can share the data I got from these trials. It might be slightly enlightening on the factors which determine productoom speed. Ive been doing manufactuing, but mabey the same logic appies to farming?
Evgeniy
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Re: Farm Productivity and Prices of farm product

Post by Evgeniy »

Hi There!

I found how to modify farm output.
You need to create a new building and modify parameter "speed". It influences how many products is produced in each unit.
I'm using RealWorld mod. I just go to "Data" (folder) - Buildings (file). And add there new building.
But you need raw files of RealWorld to see all the folders.

After you need to add image of new farm and icon.
I just copy from ModKit.

An that is working fine )
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anjali
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Re: Farm Productivity and Prices of farm product

Post by anjali »

Evgeniy wrote: Thu Jan 02, 2025 4:53 pm Hi There!

I found how to modify farm output.
You need to create a new building and modify parameter "speed". It influences how many products is produced in each unit.
I'm using RealWorld mod. I just go to "Data" (folder) - Buildings (file). And add there new building.
But you need raw files of RealWorld to see all the folders.

After you need to add image of new farm and icon.
I just copy from ModKit.

An that is working fine )
speed is only available to set on livestock products or on products made in a factory (manufacuring.dbf speed field), on crops it isnt, you then only got 2 options to raise crops output
1.) drop the base price of crops so the output gonna go up, (same as on any product)
2.) use the buildings.dbf and add a farm there with a higher space, you could add a small farm 2x2 (with space 180 will have the large farm output / space 100 is the medium farm output)
i actually used a combination of both (reduced base price and a 100 space 2x2 small farm) that is a sufficient production on a 2x2 farm for a whole city for a crop and if ya need more ... farm extension is your friend
Evgeniy
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Re: Farm Productivity and Prices of farm product

Post by Evgeniy »

BTW how can I open files ".dbf"?
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Stylesjl
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Re: Farm Productivity and Prices of farm product

Post by Stylesjl »

Evgeniy wrote: Fri Jan 03, 2025 6:30 am BTW how can I open files ".dbf"?
Try using OpenOffice to open the DBF files:
https://www.openoffice.org/
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anjali
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Re: Farm Productivity and Prices of farm product

Post by anjali »

DBFplus is not bad if you got no other options ... you can prepare data with any excel program like ms excel/gnumeric etc as it is a lot faster that way and then open dbf files with DBF plus ... zap table (delete all lines) and import the xls file, this way you always have a nice clean .dbf file in alphabetical order .. just make sure you dont do it on your working mod as once you change anything with DBF plus it ll be written instantly to the opened dbf file
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cantdownloadit
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Re: Farm Productivity and Prices of farm product

Post by cantdownloadit »

Stylesjl wrote: Fri Jan 03, 2025 10:31 am
Evgeniy wrote: Fri Jan 03, 2025 6:30 am BTW how can I open files ".dbf"?
Try using OpenOffice to open the DBF files:
https://www.openoffice.org/
Its a pain though, you have to select file type DBF every time manually or it doesnt work lol
Pietro
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Re: Farm Productivity and Prices of farm product

Post by Pietro »

Thanks for the answers, that post is quite old but it confirms what i had in mind.

I have this mod i made that adds weed, hemp and various cannabis related products, and i just let the hemp farm produce seveal tons of it every year with a very cheap price and didn't bother too much with it.

Taking good notes about dbf plus
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