units questions and improvements

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choum
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units questions and improvements

Post by choum »

Hello,

i haven't play since version 7 ;)
1) is there a way to multiling purchase units (like sell units works) to avoid to get 3 or 4 purchase units for the same product in the same supermarket? I imagine a feature like autolink that buy from the best source, if the source has no product in stock, buy from the next one (like a routing table).
2) WH should not have purchase and sell units but one exchange unit that could handle both like in real life. And link stores to this ones if we want extra capacity. WH are so small that could help to win space.
3) buff the WR a little, more storage capacity per unit and faster input/outpout (remember that we talk in pallet here not in box). I know that could be hard but a 6x6 grid here would help agains a 3x3 grid ;)
4) add a new unit in factory, like Ecology manufacturing unit. Slower than manufactory unit but with very low pollution, and lower tax for the factory.
5) add new units like "high density" purchasing, selling, manufacturing. Really more exensive but really faster. To avoid to fill the map with redondant factories and stores. and maybe another low-cost option for new cities or new products ;) But balancing must be accurate to not be overpowered.
6) allow advertising in standard in a store to avoid to loss one unit per floor. someting more global in a specific store menu. (it look like it's already in version 8, isn't it?)

thanks for reading
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