Allow player to add and remove roads.

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Would you like this to be?

Poll ended at Wed Nov 21, 2012 6:44 pm

Yes
2
25%
No
5
63%
No opinion
1
13%
 
Total votes: 8

Janis.Romans
Level 3 user
Posts: 93
Joined: Thu Aug 09, 2012 7:22 pm

Allow player to add and remove roads.

Post by Janis.Romans »

So, I would like that the player could add and remove roads.
Costs:
The closer to city center the higher are the costs. The further from city center the less are the costs.
Also an option to build bridges. But remember this won't cost low.
Last edited by Janis.Romans on Thu Oct 18, 2012 11:33 am, edited 1 time in total.
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City Builder
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Re: Allow player to add and remove roads.

Post by City Builder »

I'm not sure that I can see how this would add to the game play. What reason would I have for wanting to spend money to remove roads?
Janis.Romans
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Posts: 93
Joined: Thu Aug 09, 2012 7:22 pm

Re: Allow player to add and remove roads.

Post by Janis.Romans »

City Builder, how can you not understand that the city center is the place where there are really important buildings like Stock Exchange building, Information Center building, TV stations, e.t.c. and all of these are owned by the Government, so as you know everything except N.R.F. has to be placed by the road, and if the road is really important either you can not remove it or you can but it will cost you much.
The costs are low the further from the city center because you see that there really is so low amount of buildings that just these roads are even not needed.
Keither
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Joined: Wed May 11, 2011 5:45 pm

Re: Allow player to add and remove roads.

Post by Keither »

This is Capitalism not SimCity.
Kristo
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Re: Allow player to add and remove roads.

Post by Kristo »

What about if you need do build whole neighbourhood - you need to adjust streets and roads to the said neighbourhood. And inside it. Or just build a factory in the middle of nowhere. You def need a road to connect it to the existing road system.

But destroing roads? I never see this in real life - who need to destroy existing infrastructure?
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City Builder
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Re: Allow player to add and remove roads.

Post by City Builder »

Janis.Romans wrote:City Builder, how can you not understand that the city center is the place where there are really important buildings like Stock Exchange building, Information Center building, TV stations, e.t.c. and all of these are owned by the Government, so as you know everything except N.R.F. has to be placed by the road, and if the road is really important either you can not remove it or you can but it will cost you much.
The costs are low the further from the city center because you see that there really is so low amount of buildings that just these roads are even not needed.
I do understand that the city center is the place of important buildings like the stock exchange etc, what I don't understand is how removing or adding streets to the map adds any real value to the game play itself. The only thing I could see this really being used for is an exploitative type of game mechanic to where players remove streets so that the competition can't build in areas that the player wants to prevent them from building.

While I could possibly see the desire to build streets out in the sub-burbs so that the player could customize how the buildings are laid out, I really just don't see the value in putting time and resources into such a function as far as game play goes overall.

But to me it sounds more just like a way for the player to cheat the game and try to prevent the AI players from building, which I admit is a nice thought sometimes with the way that they build farms and factories in areas that should be reserved for retail outlets but still it would be a cheat or exploit type of game mechanic to me and not something that would add a positive value to game play.

Much like in City Building games that do NOT have terraforming, it's done so that you have to work within the map that is before you, in some games you can't remove those rocks over there to build your new Roman baths so you have to choose to place it elsewhere, in Cap Labs you can't just add a road somewhere to place your new factory, you have to place your factory where there are already roads. We don't own the land other than where our building is located, i.e., we don't own the roads, and as such should not have the ability to remove them.

Just my opinion Janis.Romans, and no disrespect meant.

With all of that said, I'm fine for buying vacant land (or land that has population houses on them) and placing new roads down, but then only allow the player to remove those roads that they placed and do NOT allow the AI players to place any buildings on private roads (otherwise the player can simply remove the roads where the AI player puts a building and then that building becomes non functioning and I really do NOT want the AI just placing roads where ever they like, it's bad enough with the way they place farms and factories in the CBD), but existing roads that are in the game should remain owned by the government and the player should not have any power over them as that is part of the puzzle of Capitalism, in having to build on the space that is allowed. We can't just demolish the sports center, so why would we be able to demolish government owned roads, we should not..
Kristo wrote:What about if you need do build whole neighbourhood
The AI player already builds whole neighborhoods using the existing roads, and we can do so as well.

I firmly believe that you should still need to build within the guidelines of the map, i.e., build along existing roads, it's part of the challenge of the game. There are plenty of roads out in the suburbs of the game that one should not really need to place down any privately owned roads, the AI works within the road system that is already there and I firmly believe that the player should AND can do so too.

I usually don't feel too strongly about the suggestions that people make, and I will usually vote for them if I think they sound like a good idea, but being able to remove government owned roads just sounds like a bad idea, and a way to allow the player to exploit the game and cheat against the AI players.

Let's say the AI player builds a new neighborhood (using the existing roads in the game) then along comes the player and removes the roads in that neighborhood, what then? Sure they could probably program it so that roads that have buildings already along side them can't be removed, but then that defeats the whole purpose of this suggestion anyway.

Like I said, if they want to allow the player to buy vacant land and place a private road, then go for it, but only allow the player to remove the roads that he/she has placed and not the roads that are already on the map when we start and which are owned by the government.
Hyronymus
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Re: Allow player to add and remove roads.

Post by Hyronymus »

My suggestion would be to allow a player to build over dead end streets and let the laying out of new roads to the city council.
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