Sorry for my poor English.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).
Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.
Alarm Feature
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Re: Alarm Feature
takashin7 wrote: ↑Fri Apr 07, 2023 12:19 pm Sorry for my poor English.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).
Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.
I think it's a very good idea.
Reporting becomes more standardized.
Re: Alarm Feature
Take a look at my current poll for reminders and alerts created some time ago, but recently updated to see if we can get to 30. I have 23 positive votes.