Dear Capitalism Lab community
With version 11, electric cars have been introduced in the game.
V11 Beta Review: https://youtu.be/wrSnJs5BmVk?feature=shared
Electric Cars P.1: https://youtu.be/xeVYMonCDk8?feature=shared
Electric Cars P.2: https://youtu.be/Z9sm8euK6-U?feature=shared
Script file: Feel free to share your feedback! Thank you!
_______________________Original Post_______________________
Dear Capitalism Lab team, Dear Capitalism Lab community
Hope you are all fine and safe
The automobile industry is probably now entering a phase of a major change and disruption due to the advent of electric cars. We see in some markets a highly dynamic situation with a highly volatile price for electric cars. Potential reasons are the sudden termination of very high subsidies by governments and excess supply from high growth of world-wide production capacity, as well as from a decreasing demand. Some experts assume that this causes a vicious cycle. Also the secondary market with used cars is impacted. As the re-selling price for used electric cars decreases, consumers are even more hesitant to buy an electric car.
I think this is a very interesting scenario for Capitalism Lab for users to experience the disruption of the automobile industry in Capitalism Lab.
- Make available the hybrid electric car product from ~2000
- Make available the full electric car product from ~2010 (BEV)
- Make available a fuel cell bus product from ~2010 (FCEV) - @13thscholar
- Hybrid cars, BEVs and FCEVs would be available as R&D projects from the specified year - @Stylesjl
- Add Lithium as a natural resource
- Add Li-ion battery (year 2000), solid state battery (2025-2030?) as a semi products - @13thscholar
- Add electric motos and fuel cells as semi products - @13thscholar
- Simulate the cycle from increasing electric car demand and decreasing demand for internal combustion engines, tipping point could be ~2025-2030
- Internal combustion engine cars (ICEs), electric cars would coexist, but demand would adapt (ICEs slowly declines, BEVs grow) - @bycomet
- For FCEVs, the demand grows independently of ICEs and BEVs, because buses are not competing with consumer cars, but it has a smaller market size
- Add electric cars to seaports from ~2020 onwards, to simulate a situation like BYD is currently ramping up exports to Europe by operating their own cargo ships)
- Simulate government policies which change over time: subsidies, tax exemptions on electric cars vs. phase out commitments, higher taxes and prohbition of transit for internal combustion engines in the city
- Simulate electric re-charging and hydrogen infrastructure growth through governemnt policies and subsidies
- Add a building type of gas stations, electric re-charging (~2010) and hydrogen stations (~2010) - Demand of BEVs and FCEVs would depend on availability of infrastructure
- Add a store type for the secondary market of used cars and simulate the secondary market based on the market for new automobiles (prices are correlated)
- Let AI companies act as suppliers (Tier-1 to Tier-n) to the automobile end-product manufacturers (OEMs)
- ...more?
Probably, this is already a starting point for a DLC. I believe this could be a very interesting scenario for users. Uncertainty comes from, that the economy is just now in the middle of disruption and the result is not known yet...
Curious to read your feedback! Thank you!
PS: This idea came to my mind when producing this Youtube video. https://youtu.be/mip71UCjBj8 I think the scenario gets a little bit unintersting over time, as it is kind of too linear? Though I like the challenge from the good balancing
EDIT: Added ideas from others in this thread
