Hi everyone,
I'm attempting to create a mod in which you start the game in 1900.
To do this, I would like to change the images of buildings to make them look like old 20's cenrury's buildings.
But I don't find how to do this.
I also would like to know if it is possible to replace the cars moving through the streets by old cars or horses ?
I alreay started to make some images to test and it's very easy to take some 3D existing components, take the good angle and put it in png to insert them instead of the classic building.
It would be awesome for modding if we could modify all of these and I thank you in advance for your answers.
[MOD] is there a way to replace all buildings images ?
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[MOD] is there a way to replace all buildings images ?
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- David
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Re: [MOD] is there a way to replace all buildings images ?
You may try creating a folder called CITYHALL like the example in \MOD_kit\Images\Buildings\Apart2
It will look like this: \MOD_kit\Images\Buildings\CITYHALL, then modify the .BAT file to make it output CITYHALL.SPR and see if it works.
If it works, I will send you building codes for the other buildings that you want to add in your mod.
It will look like this: \MOD_kit\Images\Buildings\CITYHALL, then modify the .BAT file to make it output CITYHALL.SPR and see if it works.
If it works, I will send you building codes for the other buildings that you want to add in your mod.
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Re: [MOD] is there a way to replace all buildings images ?
First, I wanted to say thank you,
It's an honor that you devs of the game try to help me !
I'm trying to do what you suggested, I have a question.
In Apart2 folder, I have 3 subfolders named L, M and S. Do I keep only one of them ? Or just add subfolder name Cityhall and put it in FILELIST.TXT ?
THanks
It's an honor that you devs of the game try to help me !
I'm trying to do what you suggested, I have a question.
In Apart2 folder, I have 3 subfolders named L, M and S. Do I keep only one of them ? Or just add subfolder name Cityhall and put it in FILELIST.TXT ?
THanks
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Re: [MOD] is there a way to replace all buildings images ?
A little update. I kept the L folder and Now, when I build the CityHall, It builds but I have an error message. Do you know if it is because my image is wrong or something else ? Thanks
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Re: [MOD] is there a way to replace all buildings images ?
It's weird because, I have no disk allocated to the letter E, so I cannot examinate Sprite.cpp
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- Stylesjl
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Re: [MOD] is there a way to replace all buildings images ?
That I think is an internal code error. I don't think it is actually referring to the E drive but something in the code.
Not sure how to fix it, since I don't know what you did. But did you make sure there was a picture in all three of the L, M and S folders? Also, did you follow the rule that they need to be 50% smaller than each other (i.e M is 50% smaller than L and S is 50% smaller than M?
The article here explains the process for adding buildings:
https://www.capitalismlab.com/mod/advan ... buildings/
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Re: [MOD] is there a way to replace all buildings images ?
It works !!!
I figured it out. It was because I did not update the Building Icons, I forgot it.
It completely works guys, thank you.
Can you send me the other building names please ?
Thanks a lot again !
I figured it out. It was because I did not update the Building Icons, I forgot it.
It completely works guys, thank you.
Can you send me the other building names please ?
Thanks a lot again !
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Re: [MOD] is there a way to replace all buildings images ?
Hi,
I want to give you a little update.
I works very well, I have my model to create all my buildings, it's awesome !
I want to give you a little update.
I works very well, I have my model to create all my buildings, it's awesome !
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- David
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Re: [MOD] is there a way to replace all buildings images ?
Hi Stylesjl and Ragnohr10,
Would you be interested in the idea of setting up a private board in this CapLab forum for modders to share their work-in-progress mods privately among modders? This would including potentially sharing sources of their mods if they prefer.
With increased activities of modders, I can also try to request the dev team to allocate more resources to add features specifically for modding. For instance, features that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.
Would you be interested in the idea of setting up a private board in this CapLab forum for modders to share their work-in-progress mods privately among modders? This would including potentially sharing sources of their mods if they prefer.
With increased activities of modders, I can also try to request the dev team to allocate more resources to add features specifically for modding. For instance, features that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.
- cantdownloadit
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Re: [MOD] is there a way to replace all buildings images ?
It would be useful yes, although i will likely never release one i do often fiddle with them and make them for games i play, such as the guide i did for putting peoples picture in game.David wrote: ↑Fri Aug 09, 2024 12:54 pm Hi Stylesjl and Ragnohr10,
res that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.
it would also be useful to ask for features not currently possible - such as moving all buildings into the mod kit so we can adjust the stats on all buildings