Could you give some examples on how and why you would want to change the stats on existing buildings? I could use such info when submitting the request to the dev team for their consideration later.cantdownloadit wrote: ↑Fri Aug 09, 2024 12:57 pm it would also be useful to ask for features not currently possible - such as moving all buildings into the mod kit so we can adjust the stats on all buildings
[MOD] is there a way to replace all buildings images ?
- David
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Re: [MOD] is there a way to replace all buildings images ?
- cantdownloadit
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Re: [MOD] is there a way to replace all buildings images ?
if you want to make running costs more/less expensive, building capacity more or less.David wrote: ↑Fri Aug 09, 2024 3:41 pmCould you give some examples on how and why you would want to change the stats on existing buildings? I could use such info when submitting the request to the dev team for their consideration later.cantdownloadit wrote: ↑Fri Aug 09, 2024 12:57 pm it would also be useful to ask for features not currently possible - such as moving all buildings into the mod kit so we can adjust the stats on all buildings
just so you can have any custom buildings on parr with existing ones
it would also let you repurpose existing building, eg if you made a food only mod, rather than leaving all the other shops empty you could repurpose them as specific stores rather than leaving them all unused
also is this still accurate ? https://www.capitalismlab.com/mod/advan ... buildings/ i ask as the version of realworld im using has a factory capacity set of over 999 ?
- Dav3
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Re: [MOD] is there a way to replace all buildings images ?
Would be nice for modders to have more customization, in this case for example to use the currently unused buildings for new ones or include them ingame for more choices for the same building just different outsides for people who wanna go back to the older pre "modernized" buildings.
- Stylesjl
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Re: [MOD] is there a way to replace all buildings images ?
Yes, I think that this would be good to have. I do have some suggestions for modding improvements, but I will create new threads for these.David wrote: ↑Fri Aug 09, 2024 12:54 pm Hi Stylesjl and Ragnohr10,
Would you be interested in the idea of setting up a private board in this CapLab forum for modders to share their work-in-progress mods privately among modders? This would including potentially sharing sources of their mods if they prefer.
With increased activities of modders, I can also try to request the dev team to allocate more resources to add features specifically for modding. For instance, features that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.
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Re: [MOD] is there a way to replace all buildings images ?
Can I be added to this??David wrote: ↑Fri Aug 09, 2024 12:54 pm Hi Stylesjl and Ragnohr10,
Would you be interested in the idea of setting up a private board in this CapLab forum for modders to share their work-in-progress mods privately among modders? This would including potentially sharing sources of their mods if they prefer.
With increased activities of modders, I can also try to request the dev team to allocate more resources to add features specifically for modding. For instance, features that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.
- David
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Re: [MOD] is there a way to replace all buildings images ?
Please see: viewtopic.php?t=10034alpha117 wrote: ↑Wed Jan 01, 2025 2:43 pmCan I be added to this??David wrote: ↑Fri Aug 09, 2024 12:54 pm Hi Stylesjl and Ragnohr10,
Would you be interested in the idea of setting up a private board in this CapLab forum for modders to share their work-in-progress mods privately among modders? This would including potentially sharing sources of their mods if they prefer.
With increased activities of modders, I can also try to request the dev team to allocate more resources to add features specifically for modding. For instance, features that will allowing you to mod the game in ways that are not supported currently. Of course, the outcomes will depend on the dev team's available time and resources and the complexity of the requested features.
If you like this idea, I will go ahead and create such a board and add you to it.
To other modders who are viewing this post: please let me know if you are interested too.