Be able to save/load gamerules

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Do you support it ? (multiple choices)

First idea = good
3
50%
Second idea = good
2
33%
Not needed
1
17%
 
Total votes: 6

Shamalau12
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Be able to save/load gamerules

Post by Shamalau12 »

Hello,

I spend a lot of times on Capitalism Lab and sometimes I think it would be nice if we could save our custom presets of rules to play with and load them later without having to write a script !

Also, it would be nice if there were some rules that we could change when ingame. Currently I restarted a game because I realized I didn't activate the multiple floors warehouses, which kinda killed 2 hours of careful playing and growth ! Have the gamerules only being able to be changed once so the AI can't be set back by it and I don't think it would break too much balance, especially if you narrow them down to things such as cited. Or maybe am I just being too whiney ? :oops:
Last edited by Shamalau12 on Fri Sep 20, 2024 2:26 pm, edited 1 time in total.
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cantdownloadit
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Re: Be able to save/load gamerules

Post by cantdownloadit »

Well personally I consider a script the option to save settings, once you set it up, you can just copy it and make tweaked versions as and when you want.

I don't see the benefit of adding a second option to have settings saved, and since script option allows you to set things that the options normal game options dont, I still dont see it would be that much use.
beuher2000
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Re: Be able to save/load gamerules

Post by beuher2000 »

One interesting option would be to be able to save game settings as a script, I dont think it is available?
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David
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Re: Be able to save/load gamerules

Post by David »

I would recommend that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement it if the interest level is high.

You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14

For more info about new feature requests evaluation process, please see: http://www.capitalism2.com/forum/viewto ... =14&t=7052

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In the meantime, I suggest that you consider using the sample script file found at the bottom of each script web page (e.g. https://www.capitalismlab.com/scripts/s ... vironment/) to assemble your own script easily.
Shamalau12
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Re: Be able to save/load gamerules

Post by Shamalau12 »

David wrote: Fri Sep 20, 2024 12:57 pm I would recommend that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement it if the interest level is high.

You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14

For more info about new feature requests evaluation process, please see: http://www.capitalism2.com/forum/viewto ... =14&t=7052

---------------------

In the meantime, I suggest that you consider using the sample script file found at the bottom of each script web page (e.g. https://www.capitalismlab.com/scripts/s ... vironment/) to assemble your own script easily.
My bad, I usually do them. Edited to include the poll !
Shamalau12
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Re: Be able to save/load gamerules

Post by Shamalau12 »

cantdownloadit wrote: Fri Sep 20, 2024 11:41 am Well personally I consider a script the option to save settings, once you set it up, you can just copy it and make tweaked versions as and when you want.

I don't see the benefit of adding a second option to have settings saved, and since script option allows you to set things that the options normal game options dont, I still dont see it would be that much use.
The problem with scripts, I think, is that you have to manually go and tamper with "code" instead of having just a button to click. I don't think that would be too hard to implement and would just render life easier ?
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Stylesjl
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Re: Be able to save/load gamerules

Post by Stylesjl »

I like the first idea - saving the custom game rules to a custom script would I think be useful as there are many things that can inadvertently change the rules that are saved by default. Having your own saved script that remembers all the options and writes them down - it can even be used as a potential template for manual script adjustments.

The second idea - changing rules mid-game, I don't think that would be very fair from a gameplay perspective, especially towards the AI. Or maybe it could be inserted as a cheat, as in have a cheat code that allows options to be changed in game. But still I don't really think it should be allowed.
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