How I ban mansions from downtown but allow other stuff?

Technical support requests for Capitalism Lab
Post Reply
speeder
Level 2 user
Posts: 25
Joined: Sun Oct 27, 2024 10:10 pm

How I ban mansions from downtown but allow other stuff?

Post by speeder »

I am loving playing survival mode, but getting greatly annoyed that as soon things get rolling along, the AI builds all mansions right on the city downtown, blocking the city from further development there and forcing me to either relocate all mansions, or start to build the city from scratch again in another corner of the map.

I saw several zoning modes... is there a zone that allows everything except mansions?
User avatar
anjali
Community Contributor
Community Contributor
Posts: 441
Joined: Tue Nov 03, 2015 9:00 am
Has thanked: 4 times
Been thanked: 17 times

Re: How I ban mansions from downtown but allow other stuff?

Post by anjali »

mansions are residental buildings. so if you control the city, just put anything you want to build later on "not 4sale" and place residental zones somewhere along the river so that the crappy river tiles get filled with mansions,
also removing roads everywhere you dont need them, will stop the AI to build anything on city zones other then "not4sale" except farms/R & D/warehouses/ Im&Export companies/natural resource firms

remember:
-natural resource firms can always be placed on any resource, even on marked as "not 4sale" by government, to prevent the player from forming resource monopoly
-at least 1 road tile each side of river must stay to be able to build roads there)

i know that its not really the idea of the game to kill all roads/ put all not for sale and shut the door for any AI to every city you control, but as the AI is too stupid and litters every town up its the easiest way to build a few proper cities, only the starting town i leave as it is, until i got major areas bought up and take over the city council to build up my personal quarter but i will let everything open for the AI. also i open up the other cities once theres enough bought up for a clean city build. then they can litter the town as they want to give them more space for growth, as theres anyway no money to make for them in new cities
speeder
Level 2 user
Posts: 25
Joined: Sun Oct 27, 2024 10:10 pm

Re: How I ban mansions from downtown but allow other stuff?

Post by speeder »

I was doing this way but this resulted in two problems.

1. I won "too hard", in the sense that by buying up the entire city and whatnot I can just prevent the AI from playing entirely.

2. Without the AI business, my nation got fallen behind other nations, I assume because I am not THAT good player and can't expand fast enough my business.
User avatar
anjali
Community Contributor
Community Contributor
Posts: 441
Joined: Tue Nov 03, 2015 9:00 am
Has thanked: 4 times
Been thanked: 17 times

Re: How I ban mansions from downtown but allow other stuff?

Post by anjali »

1. I won "too hard", in the sense that by buying up the entire city and whatnot I can just prevent the AI from playing entirely.

... no need to throw them out completely or to buy whole city, thats wasted cash that would do better elsewhere, they can build up their own quarters of the city somewhere they cant litter your city build project, and keeping residentials at bayside or any other bad to plan corner area all to keep your city clean and free of pollution, i dont like the AI factories as close as possible or in residential zones.

2. Without the AI business, my nation got fallen behind other nations, I assume because I am not THAT good player and can't expand fast enough my business.

....cant expand fast enough? maybe you dont take loans hard enough - high loan to asset ratio to build with cheap money you ll inflate artificially unlimited
speeder
Level 2 user
Posts: 25
Joined: Sun Oct 27, 2024 10:10 pm

Re: How I ban mansions from downtown but allow other stuff?

Post by speeder »

I often avoid loans and it is normal for me to sometimes reach billions in cash... :S

I don't know how to expend it all in a way that is not stupid.

For example my current expansion loop:

1. Look at something competitors is doing that is profitable.

2. Start business in same thing (same software or same product).

3. Reach competitor quality and branding, and undercut on price.

4. Try to squeeze competitor out of the market.

5. If any factory is at limit of production, I build another one and a warehouse to merge the two (neve rneeded three factories).

6. If a shop "sales" unit is maxed out, I build a second sales unit for that product.

7. When I run out of slots in a shop, I build a second shop.

Never used all slots in a warehouse. Never used 3 factories for same product. My "large" farms always sit at most 20% used capacity, never needed a second farm.

Most I ever used space in a city was when I was building a small factory for every single product with the "real world" mod, I managed to run out of space at that time.

For banks and insurance, I build a new branch when the existing one waiting time crosses one hundred.

For apartments and commercial, I build more when the existing ones reach 100% occupancy.
User avatar
anjali
Community Contributor
Community Contributor
Posts: 441
Joined: Tue Nov 03, 2015 9:00 am
Has thanked: 4 times
Been thanked: 17 times

Re: How I ban mansions from downtown but allow other stuff?

Post by anjali »

intresting

.. i usually dont jump into the market of the AI ... except am retailing his stuff so that i get my cut of them too

myself i do kinda like below and always maxed leveraged (take loans as much as ya can)
1. i start usually with livestock (4 sales per produxt), followed by plant products (3 sales per product) easy and fast expansion so i got every shop with 9 products 3 or 4 times in each city, only in cities that are below 300k i go easier with 1 or 2 identical shops depends on demand of product

2. start subsidary with a CEO perfect in research and prod knowledge for the product group i want to fully invent as theres never any tech known at the start of my games and first research starts 1901, this company does R & D 1 center for semi + 1 center for first high margin product matching the CEOs knowledge

3. if developed city i try to get all media off the goverment once on sale, as they are cheap as hell in the beginning (like 120-150m for all 3 / a few years later government wants about 3bn for all 3 together)

4. when all plant and livestock semis are produced by myself and stockpiled in warehouses to serve the bottleneck of fresh firms, then i jump on every new product any AI factory is throwing on the market with 3-4 shops each item depends on demand (everything i produce is internal sale only, except semi products that i sell through warehouses) if i got enough cash i also try to get the mines/wells/timber when a product launch requires it. that way i can control the AIs stupid 10-20 mines for each and every raw material

5. now when i got the chance to throw away 400-500m i ll open the 1st city ... in which my bank will go, if that takes longer i would open a bank with my 1st sub in starting city to grow it already and merge it later into my own bank after i found my new city as cba to pay 26% taxes on bank profit in starter city as it does add up 250m tax a year are 250-500m you dont have to invest

6. now i throw products out group by group with R & D s mainly in my own founded cities as they are great for creating jobs. see that i buy up the competitors shares and this solid probably 1bn anual profit structure if not more is a good foundation to take on any market product group by product group as the whole retail structure is already there from AI product sales, just stop selling the AI product and replace with my own.

... factories if i need more then 1 Large or XXL factory for same product then i place a large warehouse next to it, worsest been 4 large factories +1 warehouse in 3 cities for each product to maximize 2 gold mines each city to serve all 10 cities as jewelry transport is cheap across the world.
... my farms are mostly at 70-80% or higher capacity as i plan them ahead usually all small farms with extenders later on so farms grow as needed,
... banks branches i place when deposit amounts are dropping or same as you when waiting time is too high, insurance i dont really bother unless i get a company with an insurance for cheap bought up as insurance is a 30-50 year loss project
... apartments i always stay above 20 in city index, commercials i build next when previous one is at 30-40% that way i go ahead of most AI and they dont build too many commercials and zero apartments
Post Reply