Real World Mod Version 14.3 for CapLab Version 11.0 and Service Industry DLC
- David
- Community and Marketing Manager at Enlight
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Thanks for the new version of your mod. RealWorld MOD version 14.2 has been included in the auto mod downloader of CapLab version 11.0.47: viewtopic.php?t=10193
- tonyacx
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
how realistic is the focus off company types about production of goods?
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
I don't see 3D Graphics listed in the technology research list. Anyone else having this issue?
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Looks like there's 2, very similar scripts included...Which should I use?
Also, just me or does it remove a lot of female portraits?
Also, just me or does it remove a lot of female portraits?
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
So am I getting it right, that adding all these extra products creates an enormous amount of extra demand?
Even when playing with max competitors at maxed out competitiveness/aggressiveness settings, the city map is quickly filled to the last land slot without being able to fulfill the demand for all products.
Even when playing with max competitors at maxed out competitiveness/aggressiveness settings, the city map is quickly filled to the last land slot without being able to fulfill the demand for all products.
- Stylesjl
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Yes, that is basically the case.Tiuwilo wrote: ↑Fri Mar 28, 2025 6:38 pm So am I getting it right, that adding all these extra products creates an enormous amount of extra demand?
Even when playing with max competitors at maxed out competitiveness/aggressiveness settings, the city map is quickly filled to the last land slot without being able to fulfill the demand for all products.
The reason being that new products all require workers to produce. Those workers that you hire contribute to demand for other products. So you are not only producing more factories for more products but also more factories for existing products as well. In the Real World there are so many products that it all adds up fast.
Perhaps you could try the experimental settings to lower consumer demand:
https://www.capitalismlab.com/script_ex ... l_ces_dlc/
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Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
How can i get the original cities back instead of Europe?
Re: Real World Mod Version 14.2 for Version 11.45 and Service Industry DLC
Dear modder!Sirotilk wrote: ↑Sun Mar 09, 2025 7:13 am A CPU mega factory with the best supply is still a long way from supplying a mega computer factory (two are not enough either). I also wonder why hotels still have to be a 2D image with a light green border. It's a real foreign body on the map.
I don't see any real improvements (unless the CPU factory goes bankrupt instead of making a miserable living). I've always been a fan of this mod, but for months it's been a pain to play.
I'd like to keep playing fanboy, but this had to be said.
Problems are not only with the production of CPUs, but also with the production of CCD sensors. 60 units are produced in one module per cycle. The maximum possible placement is 3, per month from the megafabric!!! 5800 comes out. This is so funny. Please correct the production cycle. The mod itself is simply magnificent
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Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
DOES THE MOD WORK FOR OLDER VERSIONS OF THE GAME??
i have the v 6.08.07
i have the v 6.08.07
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Re: Real World Mod Version 14.2 for CapLab Version 11.0 and Service Industry DLC
Just buy the release version and enjoy the mod, uh?DOES THE MOD WORK FOR OLDER VERSIONS OF THE GAME??
i have the v 6.08.07
For references: that ancient version of the game comes from pirated copy.