Classic Content MOD

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David
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Classic Content MOD

Post by David »

We are pleased to announce the release of the Classic Content MOD, which restores a nostalgic charm to Capitalism Lab by reintroducing the classic logos and music from the game's earlier versions.

This MOD is now available for automatic download through the mod downloader starting with version 11.0.58.

Download the Classic Content MOD through the mod downloader:
ClassicMod1.png
ClassicMod1.png (849.19 KiB) Viewed 1198 times
ClassicMod2.png
ClassicMod2.png (905.08 KiB) Viewed 1198 times
The classic logos:
ClassicMod3.png
ClassicMod3.png (663.64 KiB) Viewed 1198 times
CecilLove
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Re: Classic Content MOD

Post by CecilLove »

In the Tutorial and Scenarios, only the music works. Logos revert to the updated versions.
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David
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Re: Classic Content MOD

Post by David »

CecilLove wrote: Thu Apr 10, 2025 12:34 pm In the Tutorial and Scenarios, only the music works. Logos revert to the updated versions.
Please be informed that MODs in general only work for custom games.
CecilLove
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Re: Classic Content MOD

Post by CecilLove »

David wrote: Thu Apr 10, 2025 1:25 pm
CecilLove wrote: Thu Apr 10, 2025 12:34 pm In the Tutorial and Scenarios, only the music works. Logos revert to the updated versions.
Please be informed that MODs in general only work for custom games.
Ah, that's what I figured. Just wanted to double check.
mrgarrettscott
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Re: Classic Content MOD

Post by mrgarrettscott »

Too bad it is a mod instead of an in-game option. I think I will create a poll in a suggestion forum to see there is support for in-game option to use classic Capitalism Lab logos.
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Dav3
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Re: Classic Content MOD

Post by Dav3 »

yeah instead of a mod which most of us already play with one it would be nice to have this as a in-game option we can toggle on or off.
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David
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Re: Classic Content MOD

Post by David »

Dav3 wrote: Sun Apr 13, 2025 5:11 pm yeah instead of a mod which most of us already play with one it would be nice to have this as a in-game option we can toggle on or off.
I've asked the dev team about this and I got the following info for you:

Technically it is difficult to implement because all the logos are included in the MOD. In fact, the standard game content is also packed in a mod format in the RESPACK\CAPMOD.RES. In other words, even if the player is not using any mod, the game still read the standard game content from a mod-formatted file. Since the logos are contained in a mod file, it is not possible to have two sets of logos in a single mod file.

A workaround is to build a specific version of the standard game content file RESPACK\CAPMOD.RES using the classic logos. This actually can be done very easily for anyone who has some experience in modding, as they only have to copy the classic logos to the MOD_KIT folder's logo image subfolder.

You can download the classic logo images from https://caplab.b-cdn.net/mod/classic_logo_images.zip
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David
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Re: Classic Content MOD

Post by David »

Dav3 wrote: Sun Apr 13, 2025 5:11 pm yeah instead of a mod which most of us already play with one it would be nice to have this as a in-game option we can toggle on or off.
I've asked the dev team about this and I got the following info for you:

Technically it is difficult to implement because all the logos are included in the MOD. In fact, the standard game content is also packed in a mod format in the RESPACK\CAPMOD.RES. In other words, even if the player is not using any mod, the game still read the standard game content from a mod-formatted file. Since the logos are contained in a mod file, it is not possible to have two sets of logos in a single mod file.

A workaround is to build a specific version of the standard game content file RESPACK\CAPMOD.RES using the classic logos. This actually can be done very easily for anyone who has some experience in modding, as they only have to copy the classic logos to the MOD_KIT folder's logo image subfolder.

You can download the classic logo images from https://caplab.b-cdn.net/mod/classic_logo_images.zip

Using this method, the classic logos will always be used without having to select any mods.
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Dav3
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Re: Classic Content MOD

Post by Dav3 »

David wrote: Mon Apr 14, 2025 2:46 am
Dav3 wrote: Sun Apr 13, 2025 5:11 pm yeah instead of a mod which most of us already play with one it would be nice to have this as a in-game option we can toggle on or off.
I've asked the dev team about this and I got the following info for you:

Technically it is difficult to implement because all the logos are included in the MOD. In fact, the standard game content is also packed in a mod format in the RESPACK\CAPMOD.RES. In other words, even if the player is not using any mod, the game still read the standard game content from a mod-formatted file. Since the logos are contained in a mod file, it is not possible to have two sets of logos in a single mod file.

A workaround is to build a specific version of the standard game content file RESPACK\CAPMOD.RES using the classic logos. This actually can be done very easily for anyone who has some experience in modding, as they only have to copy the classic logos to the MOD_KIT folder's logo image subfolder.

You can download the classic logo images from https://caplab.b-cdn.net/mod/classic_logo_images.zip

Using this method, the classic logos will always be used without having to select any mods.
Thank you. Also would it be possible for you guys to release more unused/classic sprites for example for firms/shops etc that we could implent in our mods/classic mod?
Bebo
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Re: Classic Content MOD

Post by Bebo »

It seems the new classic content MOD accidentally disables service firms.

I have a script file that includes "Service Firms=Yes" that works fine without the MOD but when I am running the classic MOD there are no service firms available. Everything else seems to be functioning normally.

Thanks!
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