AI Makes the game unplayable

General discussions about the release versions of Capitalism Lab
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David
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Re: AI Makes the game unplayable

Post by David »

The closed beta v11.1 has the following option implemented already. We are now waiting for closed beta testers' feedback on it.

New Competitors Setting
The new setting “AI May Change Strategy” has been added to the “Competitors” page of the New Game Settings menu.
This setting controls whether AI corporations are allowed to change their strategies during growth and expansion. You can view an AI corporation’s strategy in the Corporations report.

The script command for this is: AI May Change Strategy=<Yes>/<No>

For example, when this option is enabled, retail focused AI companies will never change their strategies to Diversified.
Zakaa
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Re: AI Makes the game unplayable

Post by Zakaa »

Thank you David.

Could this setting be expanded to include a chance as follow:

“AI Change Strategy Chance”
1. Never
2. Very Low
3. Low
4. Normal
TheOscar
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Re: AI Makes the game unplayable

Post by TheOscar »

What about buffs and de buffs for something like efficiency depending on the percentage for each type of product or firm? Kinda like being specialized leads to productivity enhancements or brand recognition.

For example, if I’m 100% farm, I get a bonus productivity or cost or brand to my farms. If I diversify to manufacturing, I start to loose the bonus.

If I’m manufacturing soda, I get a bonus. If I were to retail soda, that is still ok. But if I start mining my own aluminum or open up a computer store, I start to loose that bonus.

If I am manufacturing 10 different products, I should not get a bonus. If I’m manufacturing, selling, doing real state and others I will start to get some inefficiencies and get a debuff negative brand, lower productivity.

Ideally vertical integration is what you want to encourage as in the real world. This can also lead to spin offs so I can increase the efficiency of my core products and outsource others to my subs for their own efficiency. This will also give a stronger base to smaller companies if they specialize so they can compete with larger conglomerates. Which is a valid business strategy to play aside from just making the starting pay higher or lower.

Note, there is already a similar system in the game for retail stores as the more you have of a particular type of store, the bonus to traffic/“brand recognition”. Expand this to products and to farms/mines, etc.

This would be even more profoundly seen in late game when conglomerates just keep buying up new competitors in the market to maintain their market share. The one way I do use to compete against them is to lower my price to cost or even make it a cost leader by selling under cost. I can do that because I’m a conglomerate myself. New/smaller companies can’t do that.
kbanifaz
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Re: AI Makes the game unplayable

Post by kbanifaz »

David wrote: Wed Apr 16, 2025 1:39 am The closed beta v11.1 has the following option implemented already. We are now waiting for closed beta testers' feedback on it.

New Competitors Setting
The new setting “AI May Change Strategy” has been added to the “Competitors” page of the New Game Settings menu.
This setting controls whether AI corporations are allowed to change their strategies during growth and expansion. You can view an AI corporation’s strategy in the Corporations report.

The script command for this is: AI May Change Strategy=<Yes>/<No>

For example, when this option is enabled, retail focused AI companies will never change their strategies to Diversified.
Sounds good David, thanks for the update. Look forward to trying it out
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