Capitalism Lab Official Release version 11.0.75 Patch

General discussions about the release versions of Capitalism Lab
rafaeltodero
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Re: Capitalism Lab Official Release version 11.0.56 Patch

Post by rafaeltodero »

rafaeltodero wrote: Sat Apr 19, 2025 11:45 pm
David wrote: Fri Apr 04, 2025 7:47 am
rafaeltodero wrote: Mon Mar 31, 2025 6:18 pm I have a question about how the functionality to deactivate the subsidiary's CEO works.

I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.

Is this a bug???

Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???

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Please download the latest patch 11.0.57:

In the "Assign Manage" menu, only the C-suite executive who is currently serving as the firm's manager will see the "Temporarily Idle" option. C-suite executives who are not managing the firm are already considered idle, so the "Temporarily Idle" option is unnecessary for them.
Hi David, sorry for the delay in getting back to you. I've been working hard on the translation and haven't had much time to enjoy my save files.

In my current game, version 11.0.60 Release, I can deactivate my COO, but I can't deactivate the CEO. He can still make decisions, like buying shares in other companies and opening new factories and stores. I want him to be inactive. I want to manage this company as a whole. Will this be possible at some point? I remember you saying that the developers would need to modify the data, something like that. Another thing, if it is possible to deactivate the CEO completely, the ideal would be to freeze his salary, because then it wouldn't make sense for him to keep asking for a raise, even if he's inactive.
David, what about the issue of deactivating the CEO?
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cantdownloadit
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Re: Capitalism Lab Official Release version 11.0.63 Patch

Post by cantdownloadit »

sadly the change breaks those property squares real estate companies build - since they can no longer build retail stores in the squares and nowhere else (which is what happened before) so they end up building these miles from any shopping

also its also not fully patched either, even if you block retail they can still open retail stores inside residential buildings
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David
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Re: Capitalism Lab Official Release version 11.0.63 Patch

Post by David »

also its also not fully patched either, even if you block retail they can still open retail stores inside residential buildings
This will be fixed in the next patch.
cantdownloadit wrote: Tue Apr 29, 2025 8:48 pm sadly the change breaks those property squares real estate companies build - since they can no longer build retail stores in the squares and nowhere else (which is what happened before) so they end up building these miles from any shopping
Could you please provide the save game and let me the name of the real estate AI companies in your game that have these issues ?
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Re: Capitalism Lab Official Release version 11.0.68 Patch

Post by Anathelus »

So I am going to provide my feedback as a player of about 3-4 years
I would like to know why my idea for govt ownership has not yet been implemented despite being greenlit years ago
Secondly I am worried as to the direction of this game/simulation, because every update seems to bring gamebreaking bugs that can pop up at a moments notice
May I ask the standards of the QC for the rollout of updates, it seems like they arent QC'd else there would not be more issues coming up after each patch. I have seen it for some time now, since 11.XX dropped.

May I ask for some explanation and an idea as to where the game is headed, because it is looking bleak at the moment to be quite honest with you, and I have all the DLC. It is starting to appear to be lacking....
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David
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Re: Capitalism Lab Official Release version 11.0.68 Patch

Post by David »

Anathelus wrote: Sun May 11, 2025 5:32 pm I would like to know why my idea for govt ownership has not yet been implemented despite being greenlit years ago
Please read this article for the info about new feature requests evaluation process: viewtopic.php?t=7052
Anathelus wrote: Sun May 11, 2025 5:32 pm Secondly I am worried as to the direction of this game/simulation, because every update seems to bring gamebreaking bugs that can pop up at a moments notice
May I ask the standards of the QC for the rollout of updates, it seems like they arent QC'd else there would not be more issues coming up after each patch. I have seen it for some time now, since 11.XX dropped.
Capitalism Lab is a highly complex game, and like any intricate software, bugs are inevitable. However, if you review the detailed patch log in the top post of this thread: viewtopic.php?t=10200, you'll notice that each new version has further improved in stability.

Additionally, the official Release version of 11.0.x was only rolled out after we ensured there were no more bug reports in the beta version of 11.0.x (viewtopic.php?t=9964). We also created a Release Candidate for version 11.0 to thoroughly test its stability before launching it as the Official Release version.

If you encounter any game-breaking bugs in the future, please let us know as soon as possible so that I can inform the dev team to address them. Many of the bugs you experience may have existed in the game for some time but didn’t appear in your previous playthrough due to the unique nature of each game. This can sometimes create the illusion that the bugs were caused by the latest patch. However, even if you were to play a version prior to the patch, there’s still a chance you could encounter the same bug. I hope this clarifies things for you.

Finally, if you are aware of any bugs that still exist in the latest version 11.0.68, please don't hesitate to let us know the details of the bugs and I will forward them to the dev team for fixing.
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