Rise of an Automobile Pioneer (my first Script Generator scenario)

Discussions about scenario games and user-defined scripts.
Post Reply
User avatar
Lightproton
Video Contributor
Video Contributor
Posts: 18
Joined: Mon Mar 11, 2024 9:02 pm
Location: Europe
Has thanked: 14 times
Been thanked: 16 times
Contact:

Rise of an Automobile Pioneer (my first Script Generator scenario)

Post by Lightproton »

Hi everyone!

Hope you are all safe and doing well! :)

I have been trying out the new Script Generator over the past few days, and I am really happy with how much easier it makes creating script files! :idea: To share my experience, I created a video introducing the Script Generator and showcasing an example scenario. I am also sharing the settings file I used, so anyone who watched the video and is interested can download it, tweak it, and try it out for themselves. If you make changes or come up with new ideas, I would like to see your updated versions. :)

Rise_of_the_Automobile_Pioneer_settings_2025-08-13.zip
Script Generator settings file
(3.8 KiB) Downloaded 136 times

Note: The script file is intended to be played with the Subsidiary DLC, Digital Age DLC, Service Industry DLC, Banking & Finance DLC and Experimental DLC.

The example scenario in this video focuses on building an automobile manufacturer in a highly competitive market. It is designed as a sandbox-style challenge, allowing players to test different approaches and strategies. Subgoals are included to guide beginners step by step through setting up an auto company, while also providing advanced players opportunities to optimize and min-max their strategy for rapid scaling. To keep the focus on strategic decisions rather than tedious micro-management, the scenario includes some quality-of-life adjustments:

- Factories and warehouses have higher-than-usual capacity.
- Natural resources are unlimited.
- C-level salaries are lower, enabling early delegation of tasks like advertising and pricing to CMOs and COOs.

Additionally, shopping malls boost demand, and a high level of business expertise accelerates growth. However, not everything is unlocked from the start. Players must complete subgoals to unlock access to additional cities. Out of 6 cities, 5 need to be unlocked before you can fully scale your automobile empire!

Hope you enjoy it and have fun! :D Happy to read your feedback. Thank you very much!
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10964
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 131 times
Been thanked: 406 times

Re: Rise of an Automobile Pioneer (my first Script Generator scenario)

Post by David »

Thank you for creating this excellent video!
Post Reply