It is already implemented this way. You can buy paintings from auction or art galleries run by other AI persons and then you can put those paintings you have acquired for sale in your own art gallery. The simulation system is actually quite detailed with price trends on different art movements and artists dynamically influencing individual painting prices. When you bought or sold a painting that is above the market price, it will have an impact on the price trend of the artist, which will in turn affect the prices of all paintings by that artists. It also affects the art movement price trend, but to a lesser degree.Stylesjl wrote: Fri Sep 05, 2025 10:08 pm Art does sound like an interesting idea, I suppose it would be a bit like Mansions in that you could buy them and later flip them for a profit to other rich persons.
This is also planned for the DLC. Do you have any suggestions about how the Philanthropy system should work? The list of causes can include vaccination, education, and etc. Do you have specific ideas about the types of causes?Some other ideas:
- Expansion of the Philanthropy system - building a private foundation that could direct donations towards certain selectable causes. Foundation could even have a headquarters.
Will the player just donate money or also have to made some decisions regarding the directions of the charity projects and manage them to a certain extent? Do you have any specific ideas on the gameplay mechanics?
Players will be able to build museums and donate art collections from their art galleries to the museums. This feature is currently being implemented. Philanthropic contributions and donating art to museums will increase the person's influence score, allowing the player to enter the Most Influential People chart ultimately. If you have any suggestions on extending the influence score to affect other gameplay elements, for example, generating some kinds of bonuses for the player in certain business activities, please let me know.- Ability to commission self-portraits, donate art to museums (and your foundation).
As for donation to foundation, it is not part of the plan but it would be helpful to know your suggestion on this in more detail.
Commissioning self-portraits is an interesting idea. What would be the gameplay implication on this in your opinion?
Yes, the DLC will include luxury goods and your suggested list looks interesting. Currently these types of luxury goods are being implemented: Jewelry, Luxury Cars, Yachts, and Private Jets.- Collection of items aside from Art such as Luxury/Classic Cars, Sports Memorabilia, Jewelry, Rare Books or Manuscripts.
The player will be able to trade some of them, like art trading, and build museums for jewelry and luxury cars.
The current plan is to have rankings of collectors of different luxury goods types. For example, a ranking of the largest luxury car collectors.
Do you have any suggestions on any additional gameplay effects that amassing a large collection of such luxury goods may have?
Very interesting ideas indeed. Someone has suggested a Sports DLC, which seems to be a good place for these more expansive ideas with minigames. Please feel free to suggest more details and I will send them to the dev team for their consideration of the Sports DLC in the future.- Horse, Yacht or Automobile races perhaps? Could make a random minigame out of it.
I think a lot of the players will like such a design as it has recently become fairly popular in the strategy game genre.- I would also suggest creating some sort of mechanism to give your in-game character some 'Personhood'. Currently you can just ignore your person and nothing will happen even if they have no money and no home. Perhaps at the start of the game your person could live in a small house or a rented apartment and after a while you could be 'Pushed' into upgrading your living conditions. Might even be interesting to simulate other aspects of life such as a family that automatically spends your money and asks for things as well (which could be the mechanism that pushes you to spend personal money).
Since people do not age in Capitalism Lab, having a family will lead to some illogical circumstances. Do they have kids? Will kids grow up? Will the parent age and die? And etc.
As for their living places, there is a lot of potential here for added details. What kinds of home upgrades would you like to see in the game? But since the corporate profit amounts in CapLab can be huge, it may easily make purchases of home upgrades seem effortless and not challenging. What do you think?
The dev team chose "Wealth Spending DLC" as it is direct and convey the meaning effectively. We prefer something that sounds more direct and less fancy, as many users of CapLab are from non-English speaking countries. But it is not final, so please feel free to make additional suggestions.I also think Millionaire Life is a good name, but I asked ChatGPT for some ideas as well and I liked these in particular:
- Executive Indulgence DLC
- Spoils of Success DLC
- High Society DLC
- Opulence DLC
- Summit/Spoils of Success DLC
(Full list here: https://chatgpt.com/share/68bb56d6-f36c ... 5e565a90df)

