Optimization - request for improving game performance
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Rusty Gamer
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Re: Optimization - request for improving game performance
I would say create the 64-bit version but keep the 32-bit version as well.
- maff
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Re: Optimization - request for improving game performance
Ah yes, how it would be, but it seems the game was rewritten based on the version from over 20 years ago, and today they're only concerned with making it more colorful or adding more of the same.kg79 wrote: Tue Nov 03, 2020 5:58 pm Is it technicaly possible to move Cap Lab one day to 64bit and make it also using several CPU threads? It would be a huge leap in performance. On my system (Ryzen 1700X, 32 GB RAM) the game is really playable, although I see some lags when the days move on. It does not make the game bad, as I don't concentrate on this, but maybe some more smoothness would help in future, especially when some game mechanics improvments would need more computing power. An improvement in performance would also give more headroom for pushing existing limts up, like maximum cities, max population, max AI and so on.
Therefore, it won't use more cores. If it could, we could add 50 or 100 cities. I also have a computer with a pretty good configuration that easily supports current games.
- David
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Re: Optimization - request for improving game performance
Capitalism Lab post release beta version 12.0.00 (see the download link below) introduces the "Skip Frames When the Mouse is Idle", a smart new option that dramatically speeds up simulation runs at maximum game speed.
Here’s how it works:
When you’re running the game at full speed and your mouse is idle (no panning or clicking), the game no longer renders every single frame. Instead, it periodically renders just one frame while skipping several in between. This cuts down the video processing workload and lets the simulation fly through in-game years much quicker.
We ran tests with a demanding setup: 50 companies, 7 cities, 2 in-game years at max speed. The results speak for themselves:

Download Capitalism Lab post release beta version 12.0.00 now from https://www.capitalismlab.com/version120/
Here’s how it works:
When you’re running the game at full speed and your mouse is idle (no panning or clicking), the game no longer renders every single frame. Instead, it periodically renders just one frame while skipping several in between. This cuts down the video processing workload and lets the simulation fly through in-game years much quicker.
We ran tests with a demanding setup: 50 companies, 7 cities, 2 in-game years at max speed. The results speak for themselves:
Download Capitalism Lab post release beta version 12.0.00 now from https://www.capitalismlab.com/version120/